What changed
1 fix0 additions0 changes0 removals
fixedChangelogs for 1.0.7Content & Unlocks • Max Sigil Slots increased by +2 (now purchasable in the Shop). • Dart Trap – Poison Charm: now granted upon clearing Dustfall Mines (no longer requires Objective 1). • Locked Trap Charms no longer appear in the shop before the trap is unlocked. • Dustfall Mines: added two additional prebuilt traps. • Labyrinth: added a unique stage icon. • Orthorn map: mission changed to “Destroy the hidden Vault.” • Card Discard feature added. • Removed unused units from the Compendium. Gameplay & Balance • Brute Sigil: minion health bonus 30% → 60%. • Barricade sell value now scales with remaining HP. • Units that become stuck inside a stationary MovingWall are automatically removed after a short time. • Summoned Skeletons no longer lose lifetime before the game starts. UI / UX & Controls • Pause on Focus Loss (Alt-Tab auto-pause) fixed and functioning. • Stage List now remembers your last selection/sort option. • Results Screen: prevented damage value overflow. • Rune Selection: mission-related runes are visually tagged; when no runes are selected, the Reset button acts as Select All. • Title Screen: fixed Necromancer dialogue appearing. • Controller: input now works in Labyrinth; also resolved an issue where some FakeWalls blocked Arsenal placement. Fixes & Misc • Inferno Trap – Engulf trait now functions correctly. • Poison/Push Traps: traits now apply correctly when using Restore Previous Setup. • Fixed an exploit letting players build unowned traps via Restore Previous Setup. • Grinder – Salvage Sorter: gold earned is now properly recorded.
Dungeon Warfare 3 changes
fixedContent & Unlocks • Max Sigil Slots increased by +2 (now purchasable in the Shop). • Dart Trap – Poison Charm: now granted upon clearing Dustfall Mines (no longer requires Objective 1). • Locked Trap Charms no longer appear in the shop before the trap is unlocked. • Dustfall Mines: added two additional prebuilt traps. • Labyrinth: added a unique stage icon. • Orthorn map: mission changed to “Destroy the hidden Vault.” • Card Discard feature added. • Removed unused units from the Compendium. Gameplay & Balance • Brute Sigil: minion health bonus 30% → 60%. • Barricade sell value now scales with remaining HP. • Units that become stuck inside a stationary MovingWall are automatically removed after a short time. • Summoned Skeletons no longer lose lifetime before the game starts. UI / UX & Controls • Pause on Focus Loss (Alt-Tab auto-pause) fixed and functioning. • Stage List now remembers your last selection/sort option. • Results Screen: prevented damage value overflow. • Rune Selection: mission-related runes are visually tagged; when no runes are selected, the Reset button acts as Select All. • Title Screen: fixed Necromancer dialogue appearing. • Controller: input now works in Labyrinth; also resolved an issue where some FakeWalls blocked Arsenal placement. Fixes & Misc • Inferno Trap – Engulf trait now functions correctly. • Poison/Push Traps: traits now apply correctly when using Restore Previous Setup. • Fixed an exploit letting players build unowned traps via Restore Previous Setup. • Grinder – Salvage Sorter: gold earned is now properly recorded.
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Changelogs for 1.0.7
Content & Unlocks • Max Sigil Slots increased by +2 (now purchasable in the Shop). • Dart Trap – Poison Charm: now granted upon clearing Dustfall Mines (no longer requires Objective 1). • Locked Trap Charms no longer appear in the shop before the trap is unlocked. • Dustfall Mines: added two additional prebuilt traps. • Labyrinth: added a unique stage icon. • Orthorn map: mission changed to “Destroy the hidden Vault.” • Card Discard feature added. • Removed unused units from the Compendium. Gameplay & Balance • Brute Sigil: minion health bonus 30% → 60%. • Barricade sell value now scales with remaining HP. • Units that become stuck inside a stationary MovingWall are automatically removed after a short time. • Summoned Skeletons no longer lose lifetime before the game starts. UI / UX & Controls • Pause on Focus Loss (Alt-Tab auto-pause) fixed and functioning. • Stage List now remembers your last selection/sort option. • Results Screen: prevented damage value overflow. • Rune Selection: mission-related runes are visually tagged; when no runes are selected, the Reset button acts as Select All. • Title Screen: fixed Necromancer dialogue appearing. • Controller: input now works in Labyrinth; also resolved an issue where some FakeWalls blocked Arsenal placement. Fixes & Misc • Inferno Trap – Engulf trait now functions correctly. • Poison/Push Traps: traits now apply correctly when using Restore Previous Setup. • Fixed an exploit letting players build unowned traps via Restore Previous Setup. • Grinder – Salvage Sorter: gold earned is now properly recorded.