In this update4
Full notes
Full Dungeon Warfare 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Security
- UI and audio
- Fixes
- Gameplay
Dungeon Warfare 3 changes
A week flew by! Sorry if we missed some of the bug reports or suggestions. Thank you for playing!
Content & Economy
New Sigils:
Rage - +100 Wave rush gold
Abyss - +3 Gold from fall deaths
Sunder - Bonus damage vs. shields
Noble bounty increased 20 → 25.
Fixed exploit that allowed earning gold with Gold Minecart before the game started.
Gameplay & Balance
- Axe Trap (Pull)pull strength reduced to prevent units clipping through walls.
- Beam Trapslightly reduced lateral range so it won’t try to attack a Vault on an adjacent tile.
- Freezing Trap (Ultimate #2)removed leftover DW2 trait requirement.
UI, Controls & Audio
Added Pause on Focus Loss (auto-pause on Alt-Tab) and prevented rare pause toggle glitches during Barricade/Vault destruction.
Gridiron Fort mission text now reads “Destroy the hidden Vault.”
Grinder Trap audio: mute works correctly; volume now adjusts properly.
- Controlleryou can open and navigate the New Notifications panel.
Shop shows a hint under its icon when a free item is available.
Systems & Progression
Conqueror Skill window fixed (no longer breaks at max level); Ctrl+Click works on all relevant skills; added tip for Shift/Ctrl+Click.
Onslaught Feat now correctly grants XP.
Added three Useful Tips as notifications.
Controller bug fixed where Consumable Traps didn’t count stacks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
