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Steam News3 September 202510mo ago

Day 6 Update

Thanks for all the feedback. Today’s patch adds new Sigils, quality-of-life tweaks, and a big batch of fixes. UI / UX & Audio Stage List: tooltips added; layout expanded; new “Sort by Order” option; various bug fixes.

Full notes

Full Dungeon Warfare 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions7 changes2 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Fixes
addedThanks for all the feedback. Today’s patch adds new Sigils, quality-of-life tweaks, and a big batch of fixes.
changedUI / UX & Audio
addedStage List: tooltips added; layout expanded; new “Sort by Order” option; various bug fixes.
changedWhile a hero is selected, clicking a trap-build button now clears the hero selection to avoid state overlap.
changedGrinder Trap SFX now properly pause when the game is paused.
addedAdded three new Sigils (sold in the shop). - Choice: All Trait options are available when upgrading Traps. - Mono: If there’s only one Trap of a given type on the map, its rearm speed is increased by 30%. - Ember: Anima Engine gauge drains 50% slower.

Dungeon Warfare 3 changes

addedThanks for all the feedback. Today’s patch adds new Sigils, quality-of-life tweaks, and a big batch of fixes.
changedUI / UX & Audio
addedStage List: tooltips added; layout expanded; new “Sort by Order” option; various bug fixes.
changedWhile a hero is selected, clicking a trap-build button now clears the hero selection to avoid state overlap.
changedGrinder Trap SFX now properly pause when the game is paused.

Thanks for all the feedback. Today’s patch adds new Sigils, quality-of-life tweaks, and a big batch of fixes.

UI / UX & Audio

  • Stage Listtooltips added; layout expanded; new “Sort by Order” option; various bug fixes.
  • Hovering over a Boulder now shows its roll direction.

  • Holding Ctrl+Shift enters Trap Sell Mode.

  • While a hero is selected, clicking a trap-build button now clears the hero selection to avoid state overlap.

  • Grinder Trap SFX now properly pause when the game is paused.

  • VSync split into two options: Frame Rate Limit and Hardware VSync.

Content & Systems

  • Added three new Sigils (sold in the shop).

    - Choice: All Trait options are available when upgrading Traps.

    - Mono: If there’s only one Trap of a given type on the map, its rearm speed is increased by 30%.

    - Ember: Anima Engine gauge drains 50% slower.

  • Added Necromancer dialogues.

  • Consumable traps now accumulate charges when unused (up to 3).

  • Changing a Conqueror skill now restarts the game.

Balance & Mechanics

  • Fixed an issue that limited the Necromancer's attack range.

  • Arcane Trap - Accretion trait damage bonus capped at +500%.

  • Arcane Trap - Range now increases exactly to its stated value.

  • Inferno and Chain Traps are no longer affected by global range increases.

  • Units reset/initialized now properly clear movement speed gained from the Chase rune.

  • Push Trap – Crushing Force trait now applies damage correctly.

  • Push/Lure/Spring traps: combo-gain traits now apply correctly; prevented self-only combo generation.

Bug Fixes

  • Long-range traps now calculate distance correctly after paths change (e.g., when obstacles are destroyed).

  • Fixed summoned units spawning inside walls/voids.

  • Fixed duplicate Trap cost penalty dropping below 0 (no more getting paid to place duplicates).

  • Fixed Dart Trap: in the upgrade panel, pressing Reset while selected no longer leaves traits selectable.

  • Restore feature no longer breaks pathfinding.

  • Fixed Bloon pathfinding over gaps.

Source

Steam News / 3 September 2025

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