In this update2
Full notes
Full Dungeon Warfare 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, players!
What changed
- Gameplay
- Store
- UI and audio
- Fixes
- Compatibility
Dungeon Warfare 3 changes
In this update, we’ve added a brand-new hero: The Fisherman. From here, our next major focus will be the mobile port of the game. After that, we plan to add skill trees for the heroes and Wilson.
Thank you for playing!
New Content
New Hero: The Fisherman A tanky melee hero who can hook enemies from afar, pulling them into the abyss. (There must be an abyss between The Fisherman and the target for him to hook the enemy.)
Available for purchase in the Shop for 1,000 Soul Fragments (you may need to reroll a few times for the card to appear).
Once unlocked, you can select him in the Loadout menu.
Bug Fixes & Improvements
Fixed a bug in Original Mode where the Tutorial menu button indices were shifted by one (related to the Roguelike Relic Collection page).
Removed carol music from non–Santa Mode playlists.
[Roguelike] Fixed windows that couldn’t be closed with the Cancel key.
[Roguelike] Improved reward UI controller navigation.
[Roguelike] Made the card reward screen controllable via controller.
[Roguelike] Fixed the tier number display in card tooltips when selecting Roguelike stages, and fixed a bug where the Labyrinth preview displayed incorrectly at higher tiers.
[Roguelike] Added controller support for the Roguelike Shop.
Fixed a bug where some Decorations/Obstacles didn’t break on destructible floors, and fixed related pathfinding issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
