In this update4
Full notes
Full Dungeon Warfare 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello players, it’s been a while. We’ve been quite busy.
What changed
- Gameplay
- Store
- Balance
- Fixes
Dungeon Warfare 3 changes
Sorry for the short notice, but Dungeon Warfare 3 is now available on iOS and Android!
We’ve also added several upgrades for Wilson. Hero upgrades are not ready yet, but they are planned for the next update, along with a new trap.
New Content
Added four upgrades for Wilson.
These upgrades become available in the Upgrade Menu once the Shop is unlocked.
Balance Changes
Conqueror Skill: Swiftness
Swiftness now has diminishing returns.
Dart Trap buffed.
Base cost reduced from 500 → 400.
Tier 1 upgrade cost reduced by 100 gold.
Early Sigils buffed.
Early Sigil effectiveness increased by 50%.
Quality of Life
Unlocked charms are now automatically equipped when a trap has no charm equipped.
Mission objectives that require runes the player does not currently own are now hidden.
Friendly non-hero units standing on Barricade Spawners now trigger unit reassembly properly.
Bug Fixes
Fixed stutter when changing BGM tracks.
Fixed a pathfinding issue with Boulders on Destroyable Floors.
Fixed a bug where prebuilt traps did not attack objects.
Fixed Pathwisp movement glitches after minimizing and returning to the game.
Fixed a bug where destroyed Tombs and Crypts incorrectly showed auto-destruction warnings on the next wave.
Fixed a bug where relics could appear duplicated in the relic list.
Fixed incorrect text related to rune-based mission objectives.
Fixed the Abyssal Hook icon.
Thank you for playing Dungeon Warfare 3!
If you haven’t already, please consider writing a review for the game. It helps us a lot.
See you in the next update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
