In this update4
Full notes
Full Dungeon Warfare 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Store
- Fixes
- Maps
- UI and audio
Dungeon Warfare 3 changes
Merry Christmas, everyone! The long-awaited Roguelike update is finally here.
Please note: Conqueror Levels in Roguelike mode are completely separate from the Original mode.
Changelog
Added Roguelike Mode
Activated Santa Mode
New Victory Feats
Pure Defense – Win without building any Barricades
Overdrive – Reach the maximum level of the Anima Engine
Wrathful – Reach the maximum level of Wrath
Minor bug fixes
Roguelike Mode Changes (since Beta)
Added Relic Collection menu (Accessible via the Encyclopedia menu — F1)
Added Run History menu
Added Ascension Mode
Gems can now be purchased in the shop
Terrain generation now guarantees at least two terrain groups with bonuses
Charms can now be unequipped
Chaotic Blueprint trap slot penalty reduced from 5 → 3 Edit: Hotfix applied 25-12-26 Changelogs
Roguelike Mode
Fixed an issue where Chaotic Blueprint allowed traps to be built overlapping existing traps.
Fixed a bug where the owned Relic list sprites were stretched vertically.
Fixed an issue where long card titles would snap in and out of their slots when hovering.
Terrain generation now guarantees at least two different terrain bonus clusters.
Fixed an issue where picking up Armory Key immediately at the start of a run did not trigger the trap selection.
Disabled restarting after defeat.
Fixed a bug where the Victory screen EXP multiplier incorrectly referenced rune status from Original Mode.
Relics that trigger like a panic button will now leave a visible trace (grayed out instead of disappearing completely), and will also appear in Run History.
All Modes
Fixed a bug that allowed unlimited placement of consumables while the Map Expansion UI was open.
If a stage mission requires a specific rune that you do not own, the mission text will now appear grayed out, with a message indicating that the rune must be obtained to clear the stage.
Fixed an issue where the Dwarf (!) exclamation mark would keep appearing even when no Barricades were nearby (no longer reacts to obstacles).
Santa Mode has been added to the Options menu and can now be toggled on or off.
Source
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