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Steam News24 December 20256mo ago

Roguelike Update

Merry Christmas, everyone! The long-awaited Roguelike update is finally here. Please note: Conqueror Levels in Roguelike mode are completely separate from the Original mode.

In this update4

Full notes

Full Dungeon Warfare 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes8 additions4 changes1 removal
  • Gameplay
  • Compatibility
  • Store
  • Fixes
  • Maps
  • UI and audio
addedChangelogAdded Roguelike Mode
addedChangelogNew Victory Feats
addedRoguelike Mode Changes (since Beta)Added Relic Collection menu (Accessible via the Encyclopedia menu — F1)
addedRoguelike Mode Changes (since Beta)Added Run History menu
addedRoguelike Mode Changes (since Beta)Added Ascension Mode
addedRoguelike Mode Changes (since Beta)Gems can now be purchased in the shop
Chaotic Blueprint trap slot penalty53Chaotic Blueprint trap slot penalty decreased, nerf

Dungeon Warfare 3 changes

addedAdded Roguelike Mode
addedNew Victory Feats
addedAdded Relic Collection menu (Accessible via the Encyclopedia menu — F1)
addedAdded Run History menu
addedAdded Ascension Mode

Merry Christmas, everyone! The long-awaited Roguelike update is finally here.

Please note: Conqueror Levels in Roguelike mode are completely separate from the Original mode.

Changelog

  • Added Roguelike Mode

  • Activated Santa Mode

New Victory Feats

  • Pure Defense – Win without building any Barricades

  • Overdrive – Reach the maximum level of the Anima Engine

  • Wrathful – Reach the maximum level of Wrath

  • Minor bug fixes

Roguelike Mode Changes (since Beta)

  • Added Relic Collection menu (Accessible via the Encyclopedia menu — F1)

  • Added Run History menu

  • Added Ascension Mode

  • Gems can now be purchased in the shop

  • Terrain generation now guarantees at least two terrain groups with bonuses

  • Charms can now be unequipped

Chaotic Blueprint trap slot penalty reduced from 5 → 3 Edit: Hotfix applied 25-12-26 Changelogs

Roguelike Mode

  • Fixed an issue where Chaotic Blueprint allowed traps to be built overlapping existing traps.

  • Fixed a bug where the owned Relic list sprites were stretched vertically.

  • Fixed an issue where long card titles would snap in and out of their slots when hovering.

  • Terrain generation now guarantees at least two different terrain bonus clusters.

  • Fixed an issue where picking up Armory Key immediately at the start of a run did not trigger the trap selection.

  • Disabled restarting after defeat.

  • Fixed a bug where the Victory screen EXP multiplier incorrectly referenced rune status from Original Mode.

  • Relics that trigger like a panic button will now leave a visible trace (grayed out instead of disappearing completely), and will also appear in Run History.

All Modes

  • Fixed a bug that allowed unlimited placement of consumables while the Map Expansion UI was open.

  • If a stage mission requires a specific rune that you do not own, the mission text will now appear grayed out, with a message indicating that the rune must be obtained to clear the stage.

  • Fixed an issue where the Dwarf (!) exclamation mark would keep appearing even when no Barricades were nearby (no longer reacts to obstacles).

  • Santa Mode has been added to the Options menu and can now be toggled on or off.

Source

Steam News / 24 December 2025

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