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Steam News2 September 202510mo ago

Day 5 Update

Thanks for all the suggestions and feedback! Changelogs New New Map: Overpressure Maps & World The Burrow: waves redone. Triarch, Ironclad, Bubble Pop: map Tier 2 → 1.

In this update8

Full notes

Full Dungeon Warfare 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions10 changes2 removals
  • Maps
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedNewNew Map: Overpressure
changedMaps & WorldThe Burrow: waves redone.
changedMaps & WorldTriarch, Ironclad, Bubble Pop: map Tier 2 → 1.
removedMaps & WorldDustfall Mines: removed an overly difficult path to prevent early dead-ends.
fixedMaps & WorldCornerstones: fixed an issue allowing placement on open but unreachable terrain (islands/closed rooms).
removedMaps & WorldObelisks: portals can no longer be placed on top of an Obelisk.
Triarch, Ironclad, Bubble Pop: map Tier21Triarch, Ironclad, Bubble Pop: map Tier decreased, nerf

Dungeon Warfare 3 changes

addedNew Map: Overpressure
changedThe Burrow: waves redone.
changedTriarch, Ironclad, Bubble Pop: map Tier 2 → 1.
removedDustfall Mines: removed an overly difficult path to prevent early dead-ends.
fixedCornerstones: fixed an issue allowing placement on open but unreachable terrain (islands/closed rooms).

Thanks for all the suggestions and feedback!

Changelogs

New

  • New Map: Overpressure

Maps & World

  • The Burrow: waves redone.

  • Triarch, Ironclad, Bubble Pop: map Tier 2 → 1.

  • Dustfall Minesremoved an overly difficult path to prevent early dead-ends.
  • Cornerstonesfixed an issue allowing placement on open but unreachable terrain (islands/closed rooms).
  • Obelisks: portals can no longer be placed on top of an Obelisk.

  • Thirsting Obelisk: when hidden, it now emits a hint flash once per minute.

Heroes & Units

  • Necromancer

    • Increased attack range.

    • Added “rescue me” lines when imprisoned (to prompt players to free him).

  • Bosses: ignore knockback while transforming.

  • Black Knight: shield 20 → 10.

  • Veteran Warrior: shield gain per level halved (now +1 every 2 levels).

Traps & Weapons

  • Poison Trap: can now target flying units.

  • Push / Spring Trapsincreased the unit-count threshold where performance starts to diminish (buff).
  • Chain Trap: attempted fix for firing multiple chains at once.

  • Arsenal (Bow)increased range.

Systems & Modes

  • Endless Mode: stability work around a case where Rush All could cause a freeze.

  • Ascension:

    • Progress for Charms, Sigils, Runes, and Hidden Stages is now preserved after ascending.

    • Necromancer is granted by default upon ascending.

UI / UX

  • Shop:

    • Trap-slot upgrade now clearly shows “Free” when it costs nothing.

    • Prevented accidental purchases via mouse wheel.

  • HotkeysWilson (Z), Necromancer (X) added.
  • Stage Infofixed incorrect wave-count display.
  • [World Map]fixed an issue where the XP bar could show “–” when you have a Conqueror Level.

Bug Fixes

  • Reclaimusing Reclaim on an isolated tile could make the stage above disappear - fixed.
  • Achievements“Unlock all Charms” achievement not triggering - fixed.

Thank you for playing!

Source

Steam News / 2 September 2025

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