HomeGamesUpdatesPricingMethodology
Steam News8 September 20259mo ago

1.0.8 Update

Thank you for playing! Content & Progression New Map: Ashen Rails Labyrinth maps now grant full XP (not just the difference from your best record).

In this update4

Full notes

Full Dungeon Warfare 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions11 changes4 removals
  • Maps
  • Gameplay
  • Balance
  • Workshop
  • UI and audio
  • Performance
addedContent & ProgressionNew Map: Ashen Rails
changedContent & ProgressionLabyrinth maps now grant full XP (not just the difference from your best record).
changedContent & ProgressionLocked Charms are shown in the upgrade window with their unlock conditions.
changedGameplay & BalanceObelisk Hint cooldown reduced 60s → 30s.
changedGameplay & BalanceTrap cost reductions Axe Trap: 1500 → 1300 Chain Trap: 150 → 100 Chakram Trap: 800 → 700 Spinblade Trap: 1100 → 1000 Spring Trap: 800 → 700
changedGameplay & BalanceConsumables & placement You can place consumable traps on the 8 tiles around the Cornerstone. You cannot place consumables on path-blocking objects (e.g., Barricades, Boulders).
Obelisk Hint cooldown60s30sObelisk Hint cooldown decreased, buffTrap cost reductions Axe Trap:15001300Trap cost reductions Axe Trap: decreased, nerfTrap cost reductions Axe Trap: 1500 → 1300 Chain Trap:150100Trap cost reductions Axe Trap: 1500 → 1300 Chain Trap: decreased, nerfDustfall Mines – Tomb: Warrior unit level32Dustfall Mines – Tomb: Warrior unit level decreased, nerf

Dungeon Warfare 3 changes

addedNew Map: Ashen Rails
changedLabyrinth maps now grant full XP (not just the difference from your best record).
changedLocked Charms are shown in the upgrade window with their unlock conditions.
changedObelisk Hint cooldown reduced 60s → 30s.
changedTrap cost reductions Axe Trap: 1500 → 1300 Chain Trap: 150 → 100 Chakram Trap: 800 → 700 Spinblade Trap: 1100 → 1000 Spring Trap: 800 → 700

Thank you for playing!

Content & Progression

  • New Map: Ashen Rails

  • Labyrinth maps now grant full XP (not just the difference from your best record).

  • Sigil achievements are re-checked whenever the Sigil window opens (to grant missed unlocks).

  • Locked Charms are shown in the upgrade window with their unlock conditions.

Gameplay & Balance

  • Obelisk Hint cooldown reduced 60s → 30s.

  • Trap cost reductions

    • Axe Trap: 1500 → 1300

    • Chain Trap: 150 → 100

    • Chakram Trap: 800 → 700

    • Spinblade Trap: 1100 → 1000

    • Spring Trap: 800 → 700

  • Consumables & placement

    • You can place consumable traps on the 8 tiles around the Cornerstone.

    • You cannot place consumables on path-blocking objects (e.g., Barricades, Boulders).

  • Barricades: no longer loses its HP due to damage dealt to allies.

  • Spellbound Arsenal

    • Slightly increased attack range for Sword, Axe, Hammer skills.

    • Bow now fires toward the target direction at the moment of attack even if the target got away.

  • Beam Trap now benefits from cooldown-reduction skills.

  • Dustfall Mines – Tomb: Warrior unit level 3 → 2.

  • Free trap trait upgrades no longer increase the sell price.

UI/UX & Controller

  • Wave start message now displays the Wrath Level.

  • Loadout changes apply immediately to the Upgrade Window.

  • Controller

    • Fixed Defend Wilson’s location not working correctly.

    • Y-button icon only appears when the action is available.

    • Added Card Trash (discard) functionality.

    • In-game zoom with Right Stick up/down.

  • Audio: The Centipede boss now triggers the boss theme.

Bug Fixes & Stability

  • Chain Trap no longer increases available chains when it hits non-unit objects.

  • Lightning Trap: AoE/DoT trait damage is now recorded correctly.

  • Anima Engine: Bounty bonus resets correctly without needing to restart the game.

  • Arcane Weakness stacks now reset properly when pooled units are reused.

  • Repair consumable works on Barricades that have wall traps installed.

  • Selling an Inferno with Demon Core no longer causes errors or allow building a trap on top.

  • Fixed input priority where tiles under Reclaim/Auto-Build buttons could be clicked first.

  • You can now use the Summon Skeletons consumable under a destroyed wall.

  • Spellbound Arsenalfixed overlapping weapon spawns and an issue where restoring a previous setup wouldn’t summon due to cooldowns.

Source

Steam News / 8 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.