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Steam News27 June 20267d ago

Dev Update001: Steam Builds, Fixes, and New Maps

Steam post image Here is exactly what changed in this update: 🔧 Fixes & Technical Adjustments Asset Packaging Fixed: Resolved a major cooking issue where external weapon assets and PBR materials weren't migrating into

In this update3

Full notes

Full DryFire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition5 changes0 removals
  • Gameplay
  • Maps
  • Server
changedSteam post image Here is exactly what changed in this update:
fixed🔧 Fixes & Technical AdjustmentsAsset Packaging Fixed: Resolved a major cooking issue where external weapon assets and PBR materials weren't migrating into the final Steam build. Everything now renders correctly in-game.
fixed🔧 Fixes & Technical AdjustmentsLaunch Directory Fix: Cleaned up a legacy launch configuration error that was causing pathing issues upon launching the executable via Steam.
fixed🔧 Fixes & Technical AdjustmentsSkeletal Mesh & Animation Polish: Fixed character rigging bugs and weapon animation overrides to eliminate clipping and broken poses during movement.
changed🔧 Fixes & Technical AdjustmentsAim State Audit: Recognized a missing aim-down-sights animation for certain weapon models; logic is being adjusted to handle these missing states gracefully while we update the assets.
added🗺️ New Content: Two New MapsWe've added two new environments to the testing rotation to start gathering layout and performance data:

DryFire changes

changedSteam post image Here is exactly what changed in this update:
fixedAsset Packaging Fixed: Resolved a major cooking issue where external weapon assets and PBR materials weren't migrating into the final Steam build. Everything now renders correctly in-game.
fixedLaunch Directory Fix: Cleaned up a legacy launch configuration error that was causing pathing issues upon launching the executable via Steam.
fixedSkeletal Mesh & Animation Polish: Fixed character rigging bugs and weapon animation overrides to eliminate clipping and broken poses during movement.
changedAim State Audit: Recognized a missing aim-down-sights animation for certain weapon models; logic is being adjusted to handle these missing states gracefully while we update the assets.

Steam post image Here is exactly what changed in this update:

🔧 Fixes & Technical Adjustments

  • Asset Packaging FixedResolved a major cooking issue where external weapon assets and PBR materials weren't migrating into the final Steam build. Everything now renders correctly in-game.
  • Launch Directory Fix: Cleaned up a legacy launch configuration error that was causing pathing issues upon launching the executable via Steam.

  • Skeletal Mesh & Animation PolishFixed character rigging bugs and weapon animation overrides to eliminate clipping and broken poses during movement.
  • Aim State AuditRecognized a missing aim-down-sights animation for certain weapon models; logic is being adjusted to handle these missing states gracefully while we update the assets.

🗺️ New Content: Two New Maps

We've added two new environments to the testing rotation to start gathering layout and performance data:

  • Favela: High-density, vertical urban layout featuring tight sightlines and intense close-quarters angles.

  • Apartments: Multi-level residential building focusing on room-to-room clearing and choke-point control, designed for TDM and FFA chaos.

🎮 Internal Alpha Playtest Status

  • Steam Integration: SteamPipe builds are fully live. We are distributing keys to our internal alpha testers to stress-test the client launch and build deployment.

  • Focus Areas: The main goals for this round are checking map performance, uncovering network/replication kinks, and ensuring the basic weapon handling feels right in a live environment.

Source

Steam News / 27 June 2026

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