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Steam News23 August 202510mo ago

Devlog #001 – Utilities Wrapped, Logic Expanding, Animations & Maps in Progress

Hey everyone! Time for another update on Dryfire! A lot of core systems are finally falling into place — utilities are nearly wrapped, several gameplay logic pieces are functional, and I’ve been tackling bug fixes along

In this update3

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Full DryFire update

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Hey everyone!

What changed

0 fixes0 additions8 changes0 removals
  • Maps
  • Gameplay
changedTime for another update on Dryfire ! A lot of core systems are finally falling into place — utilities are nearly wrapped, several gameplay logic pieces are functional, and I’ve been tackling bug fixes along the way. Animations and early map work are the current focus. Utility & Core Logic
changedMost utility functions have been finalized, covering weapon handling, equipment, and item usage.
changedOngoing bug fixes targeting edge cases in reloads, swaps, and movement responsiveness.
changedAnimationsPolishing weapon animations to bring more fluidity and feedback to gunplay.
changedAnimationsWorking on syncing reload and equip sequences across weapon classes.
changedMaps & EnvironmentsInitial blockouts for test maps are in progress.

DryFire changes

changedTime for another update on Dryfire ! A lot of core systems are finally falling into place — utilities are nearly wrapped, several gameplay logic pieces are functional, and I’ve been tackling bug fixes along the way. Animations and early map work are the current focus. Utility & Core Logic
changedMost utility functions have been finalized, covering weapon handling, equipment, and item usage.
changedOngoing bug fixes targeting edge cases in reloads, swaps, and movement responsiveness.
changedPolishing weapon animations to bring more fluidity and feedback to gunplay.
changedWorking on syncing reload and equip sequences across weapon classes.

Time for another update on Dryfire! A lot of core systems are finally falling into place — utilities are nearly wrapped, several gameplay logic pieces are functional, and I’ve been tackling bug fixes along the way. Animations and early map work are the current focus. Utility & Core Logic

  • Most utility functions have been finalized, covering weapon handling, equipment, and item usage.

  • Logic for interactions and state switching has been tightened up — fewer desyncs and cleaner transitions between actions.

  • Ongoing bug fixes targeting edge cases in reloads, swaps, and movement responsiveness.

Animations

  • Polishing weapon animations to bring more fluidity and feedback to gunplay.

  • Working on syncing reload and equip sequences across weapon classes.

  • Iterating on blending so actions feel less robotic and more realistic and balanced.

Maps & Environments

  • Initial blockouts for test maps are in progress.

  • Layout experiments focus on competitive flow: sightlines, cover spacing, and spawn logic.

What’s Next

  • Expand logic testing into more multiplayer-safe behavior.

  • Continue animation polish — rifles and utility items are top priority.

  • Broaden map prototyping into a couple of distinct themes (indoor vs. outdoor).

Source

Steam News / 23 August 2025

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