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Latest DryFire updates
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- DryFire
Dev Update001: Steam Builds, Fixes, and New Maps
Steam post image Here is exactly what changed in this update: 🔧 Fixes & Technical Adjustments Asset Packaging Fixed: Resolved a major cooking issue where external weapon assets and PBR materials weren't migrating into…
Patch notes9 changesFixGameplay - DryFire
Roadmap 2026
(Ship'd Out map pre-alpha) Steam post imageHey everyone, It’s been a minute, and I owe you all an update on where things stand with DryFire. First off, a huge thank you for your patience. Life got incredibly busy on my…
Patch notes7 changesMapsCompatibility - DryFire
Devlog #002 – UE5 Changelog and other updates and news
🚀 Devlog Update – Moving to Unreal Engine 5 🎉 Hey everyone! 🙌 Big news — we’ve officially moved the project over to Unreal Engine 5. After testing and tinkering, it was clear UE5 just gives us more power, flexibility…
Patch notes4 changesWorkshopGameplay - DryFire
Devlog #001 – Utilities Wrapped, Logic Expanding, Animations & Maps in Progress
Hey everyone! Time for another update on Dryfire! A lot of core systems are finally falling into place — utilities are nearly wrapped, several gameplay logic pieces are functional, and I’ve been tackling bug fixes along…
Store9 changesMapsGameplay - DryFire
Devlog #000 – M4 Added, Flashbang Logic Working, UI Getting There!
Weapon system overhaul: Standardized animation playback across all weapons (Knife, AKM, M4). Resolved animation sync issues and shadow-only bugs. Full equip logic and state transitions are now reliable across reloads, s…
Announcement11 changesFixGameplay



