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Steam News18 August 202510mo ago

Devlog #000 – M4 Added, Flashbang Logic Working, UI Getting There!

Weapon system overhaul: Standardized animation playback across all weapons (Knife, AKM, M4). Resolved animation sync issues and shadow-only bugs.

Full notes

Full DryFire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions10 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Performance
changedWeapon system overhaul:
fixedResolved animation sync issues and shadow-only bugs.
addedAdded AnimationPlayer clip slicing to allow partial animation usage, full usage still WIP.
changedDamage and stun logic is in testing, multiplayer-safe behavior next.
changedUser Interface:
changedMost HUD elements are in place: health, ammo count, killfeed, menu system.

DryFire changes

changedWeapon system overhaul:
fixedResolved animation sync issues and shadow-only bugs.
addedAdded AnimationPlayer clip slicing to allow partial animation usage, full usage still WIP.
changedDamage and stun logic is in testing, multiplayer-safe behavior next.
changedUser Interface:

Weapon system overhaul:

  • Standardized animation playback across all weapons (Knife, AKM, M4).

  • Resolved animation sync issues and shadow-only bugs.

  • Full equip logic and state transitions are now reliable across reloads, swaps, and interrupts.

  • Added AnimationPlayer clip slicing to allow partial animation usage, full usage still WIP.

Flashbang system is implemented and working:

  • Physics-based throwing, rotation, and bounce behavior.

  • Flash effect using a screen overlay, fade-out tween, and force-based throw vector with camera-relative aiming.

  • Damage and stun logic is in testing, multiplayer-safe behavior next.

User Interface:

  • Most HUD elements are in place: health, ammo count, killfeed, menu system.

  • Tab menu toggles and screen overlays working reliably.

Input handling & feel:

  • InputMap actions finalized (weapon slots, reload, drop, grenade, switch weapon).

  • Crouch and jump mechanics are smooth, tied into camera movement and hitbox height adjustment.

  • Recoil and aim offset tuned per weapon class (knife > pistol > rifle). *always subject to change

Other improvements:

  • Muzzle flash timing and effects tweaked for AKM and M4.

  • More flexible weapon pickup/drop system being added, ready for multiplayer syncing.

  • Performance holding steady at high FPS in test environments. Even with RTX and SSR

Source

Steam News / 18 August 2025

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