HomeGamesUpdatesPricingMethodology
Steam News30 September 20259mo ago

Devlog #002 โ€“ UE5 Changelog and other updates and news

๐Ÿš€ Devlog Update โ€“ Moving to Unreal Engine 5 ๐ŸŽ‰ Hey everyone! ๐Ÿ™Œ Big news โ€” weโ€™ve officially moved the project over to Unreal Engine 5.

In this update3

Full notes

Full DryFire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
changed๐Ÿš€ Devlog Update โ€“ Moving to Unreal Engine 5 ๐ŸŽ‰Big news โ€” weโ€™ve officially moved the project over to Unreal Engine 5 . After testing and tinkering, it was clear UE5 just gives us more power, flexibility, and future-proofing. The lighting, performance tools, and workflow are simply better โœจ, and for the kind of game weโ€™re making, itโ€™s the right call.
changed๐Ÿ’ก What this means going forward:Weโ€™ll be able to push the visuals and gameplay polish further than before.
changed๐Ÿ’ก What this means going forward:Tools for animation, physics, and UI are way more streamlined now, so less time fighting the engine, more time making the game fun.
changed๐Ÿ“… Release WindowStay tuned for more gameplay clips and behind-the-scenes peeks ๐Ÿ‘€๐ŸŽฎ

DryFire changes

changedBig news โ€” weโ€™ve officially moved the project over to Unreal Engine 5 . After testing and tinkering, it was clear UE5 just gives us more power, flexibility, and future-proofing. The lighting, performance tools, and workflow are simply better โœจ, and for the kind of game weโ€™re making, itโ€™s the right call.
changedWeโ€™ll be able to push the visuals and gameplay polish further than before.
changedTools for animation, physics, and UI are way more streamlined now, so less time fighting the engine, more time making the game fun.
changedStay tuned for more gameplay clips and behind-the-scenes peeks ๐Ÿ‘€๐ŸŽฎ

๐Ÿš€ Devlog Update โ€“ Moving to Unreal Engine 5 ๐ŸŽ‰

Hey everyone! ๐Ÿ™Œ

Big news โ€” weโ€™ve officially moved the project over to Unreal Engine 5. After testing and tinkering, it was clear UE5 just gives us more power, flexibility, and future-proofing. The lighting, performance tools, and workflow are simply better โœจ, and for the kind of game weโ€™re making, itโ€™s the right call.

That saidโ€ฆ migrating everything hasnโ€™t been instant. Itโ€™s just a few of us grinding away behind the scenes ๐Ÿ› ๏ธ, so thank you for your patience while we smooth out the kinks. ๐Ÿ™ Grace while we work means the world to us.

๐Ÿ’ก What this means going forward:

  • Development is more stable and future-focused.

  • Weโ€™ll be able to push the visuals and gameplay polish further than before.

  • Tools for animation, physics, and UI are way more streamlined now, so less time fighting the engine, more time making the game fun.

๐Ÿ“… Release Window

Weโ€™re still on track for an early 2026 release ๐ŸŽฏ. Itโ€™s ambitious, but weโ€™re pacing ourselves carefully. No crunch, no burnout โ€” steady progress is the goal.

Weโ€™re a small, passionate team ๐Ÿ’ช, and every bit of support you send our way keeps the fire going. Thanks for sticking with us โ€” we canโ€™t wait to share more soon. โค๏ธ

Stay tuned for more gameplay clips and behind-the-scenes peeks ๐Ÿ‘€๐ŸŽฎ

โ€” The Dry Fire team

Source

Steam News / 30 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.