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Steam News25 June 20269d ago

Roadmap 2026

(Ship'd Out map pre-alpha) Steam post imageHey everyone, It’s been a minute, and I owe you all an update on where things stand with DryFire. First off, a huge thank you for your patience.

In this update3

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Full DryFire update

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What changed

0 fixes3 additions4 changes0 removals
  • Maps
  • Compatibility
  • Performance
changed(Ship'd Out map pre-alpha)
changedThe Big Switch (And Many Headaches)I won't sugarcoat it: it has been an absolute nightmare. Porting a tactical shooter over from scratch brought a tidal wave of bugs, compatibility issues, and sleepless nights trying to get the core gameplay elements and polish back up to speed with the old Godot 4 Branch.
addedThe Big Switch (And Many Headaches)However, the pain was worth it. The new engine gives us a vastly more stable foundation, better performance, and the ability to scale up the game features in ways the old setup just couldn't handle.
addedWhat’s Happening Right Now?First Test Branch is Almost Cooked: I am in the final stages of polishing up the first internal test branch on the new engine. It is about to go to a select group for multiplayer testing before going live to the public
changedThe Timeline: End of Summer Beta ☀️Once this test branch is stable, the floodgates open. My goal is to launch a playable Beta by the end of this summer .
addedThe Timeline: End of Summer Beta ☀️This beta will be our first real chance to get your hands back on the keys, stress-test the new engine, and start collecting your feedback on the tactical mechanics and gunplay balance. The game has a primary focus on 5v5 Defusal (S&D), but will also ship with an expected 7 other game modes. Expect the beta to contain only 1 or 2 modes, most likely TDM and SND. Thank you

DryFire changes

changed(Ship'd Out map pre-alpha)
changedI won't sugarcoat it: it has been an absolute nightmare. Porting a tactical shooter over from scratch brought a tidal wave of bugs, compatibility issues, and sleepless nights trying to get the core gameplay elements and polish back up to speed with the old Godot 4 Branch.
addedHowever, the pain was worth it. The new engine gives us a vastly more stable foundation, better performance, and the ability to scale up the game features in ways the old setup just couldn't handle.
addedFirst Test Branch is Almost Cooked: I am in the final stages of polishing up the first internal test branch on the new engine. It is about to go to a select group for multiplayer testing before going live to the public
changedOnce this test branch is stable, the floodgates open. My goal is to launch a playable Beta by the end of this summer .

(Ship'd Out map pre-alpha)

Steam post imageHey everyone,

It’s been a minute, and I owe you all an update on where things stand with DryFire.

First off, a huge thank you for your patience. Life got incredibly busy on my end—I had to take a long, necessary pause to focus on school. Balancing dev life and classes is no joke, but I’m finally back in the captain's chair and working on the game full-time again.

While things seemed quiet on the surface, behind the scenes, a massive foundation shift has been happening. Here is the breakdown of where we are and what’s coming next.

The Big Switch (And Many Headaches)

I made the tough decision to completely switch game engines.

I won't sugarcoat it: it has been an absolute nightmare. Porting a tactical shooter over from scratch brought a tidal wave of bugs, compatibility issues, and sleepless nights trying to get the core gameplay elements and polish back up to speed with the old Godot 4 Branch.

However, the pain was worth it. The new engine gives us a vastly more stable foundation, better performance, and the ability to scale up the game features in ways the old setup just couldn't handle.

What’s Happening Right Now?

  • First Test Branch is Almost CookedI am in the final stages of polishing up the first internal test branch on the new engine. It is about to go to a select group for multiplayer testing before going live to the public
  • Squashing the Last Game-Breakers: Right now, I'm just ironing out the final few major bugs so the build is actually playable and stable. I presume the release will have massive breaking bugs, please report them!

The Timeline: End of Summer Beta ☀️

Once this test branch is stable, the floodgates open. My goal is to launch a playable Beta by the end of this summer.

This beta will be our first real chance to get your hands back on the keys, stress-test the new engine, and start collecting your feedback on the tactical mechanics and gunplay balance. The game has a primary focus on 5v5 Defusal (S&D), but will also ship with an expected 7 other game modes. Expect the beta to contain only 1 or 2 modes, most likely TDM and SND. Thank you

DryFire Development Team

Source

Steam News / 25 June 2026

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