In this update3
Full notes
Full DryFire update
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What changed
- Maps
- Compatibility
- Performance
DryFire changes
(Ship'd Out map pre-alpha)
Steam post imageHey everyone,
It’s been a minute, and I owe you all an update on where things stand with DryFire.
First off, a huge thank you for your patience. Life got incredibly busy on my end—I had to take a long, necessary pause to focus on school. Balancing dev life and classes is no joke, but I’m finally back in the captain's chair and working on the game full-time again.
While things seemed quiet on the surface, behind the scenes, a massive foundation shift has been happening. Here is the breakdown of where we are and what’s coming next.
The Big Switch (And Many Headaches)
I made the tough decision to completely switch game engines.
I won't sugarcoat it: it has been an absolute nightmare. Porting a tactical shooter over from scratch brought a tidal wave of bugs, compatibility issues, and sleepless nights trying to get the core gameplay elements and polish back up to speed with the old Godot 4 Branch.
However, the pain was worth it. The new engine gives us a vastly more stable foundation, better performance, and the ability to scale up the game features in ways the old setup just couldn't handle.
What’s Happening Right Now?
- First Test Branch is Almost CookedI am in the final stages of polishing up the first internal test branch on the new engine. It is about to go to a select group for multiplayer testing before going live to the public
Squashing the Last Game-Breakers: Right now, I'm just ironing out the final few major bugs so the build is actually playable and stable. I presume the release will have massive breaking bugs, please report them!
The Timeline: End of Summer Beta ☀️
Once this test branch is stable, the floodgates open. My goal is to launch a playable Beta by the end of this summer.
This beta will be our first real chance to get your hands back on the keys, stress-test the new engine, and start collecting your feedback on the tactical mechanics and gunplay balance. The game has a primary focus on 5v5 Defusal (S&D), but will also ship with an expected 7 other game modes. Expect the beta to contain only 1 or 2 modes, most likely TDM and SND. Thank you
DryFire Development Team
Source
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