In this update4
Full notes
Full Dragonfield update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Dragonfield changes
Check out the new First Aid Pack gadget, a completely new scoreboard and numerous improvements to the game in the free Alpha 4 Update for Dragonfield!
All environment materials now have different impact sounds and effects. Wood splinters and dirt shoots up when hit! Audio has also received an overhaul in this update, the entire game should sound a lot more pleasant now!
Thanks to everyone that has wishlisted the game and left their feedback so far, there are more free updates coming! Check the bottom of this page for details! ~Vincent~
Full Changelog
UI
Reworked the entire scoreboard, it now shows kills and deaths in addition to score and current place, the player is also highlighted on the scoreboard now
Health is now shown on the bottom left and gadgets and throwable are in one line above current ammo
Fixed the icon for the twohanded sword having small lines on it
Moved crest icons slightly to cover a gap between them and the scorebar that was visible at lower resolutions
Updated healing banner gadget icon
Updated several weapon and gadget icons to be more consistent with each other and of higher image resolution
Updated pause menu to not cover other ui parts and be more compact
Updated pause menu controls to be more compact to highlight special keys new players might not know about
Updated pause menu discord and steam wishlist links to look more like you can click them
Changed "Resupply Box" gadget name to "Ammunition Box" to make it easier to understand
Changed "Glowing Flask" gadget name to "Vitality Potion" to make it easier to understand
Updated title card visuals
Updated health indicator visuals
Updated some menu background visuals
Added a new moving fade "reveal" effect to many parts of the interfaces visuals like the killfeed
Opening camera timing changes
Graphics
Light melee weapon attacks now flow more smoothly and quickly
The potion now visually depletes after drinking
Fixed blood effects and other effects like smoke sometimes appearing behind blood stains
Changed the stab impact hole to be darker
The fireballs trail now stays for a while after the explosion happens
Shields now visually react to what the other arm is doing more, when doing things like kicking
Burning objects now emit light
The player now stays on fire after hes defeated, like everyone else
The ballista now has a physics wood material, this will have it visually react to impacts as intended
Updated arrow and ballista arrow visuals to look sharper and more dangerous
Updated healing banner gadget star crest slightly
Shield impact effects are oriented to be more visible now
Gameplay
Added a new gadget: The healing First Aid Pack. Throw it to heal allies or yourself when close to it
You throw knives faster now
You drink the potion faster now
The ammo box is now thrown instead of placed manually
Poise damage taken whilst blocking has been lowered significantly and you and bots will ragdoll less often if you have blocked previous attacks
Head shake when blocking now scales with block damage buildup which lets you understand better when your block is about to break
Unshielded blocks will break a little bit faster now which makes shields more powerful in comparison
Bots will block bash more frequently now
Bots will be more agile during melee combat and move more now
Bots will now be slightly less stunned after hitting a block with a melee attack
Source
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