In this update7
Full notes
Full Dragonfield update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Maps
Dragonfield changes
Huge improvements to bot behavior and performance have been made. Higher numbers of bots in the dozens and, on the most powerful computers, even in the low hundreds are possible now! Bots will try to not fire arrows at their allies if they're in their way, and, oh, bots can kick now ;)
Overall, this update does not add new content, but aims to improve the cpu performance of the game as well as Bot behavior and intelligence. The next update, Alpha 6, will focus on graphics and gpu performance. The update after that, Alpha 7, will be the biggest update yet, but more on that in the future!
Thanks to everyone that has wishlisted the game and left their feedback so far, there are more free updates coming! Check the bottom of this page for details! ~Vincent~
Bots
Updated ai decision making during combat, they will now more intelligently decide when to attack
A target hitting an enemy with an attack after the target has been defeated (like an arrow still flying) will no longer make the enemy consider attacking that target lol
Bots will now notice you if you hit their shield with an arrow for example and consider attacking you if they arent already fighting
Archers standing higher than their enemies can now attack them from a longer distance
Some miscellaneous fixes and improvements to bot ladder climbing behavior
Bots will now react to being attacked by their allies :(
Bots will now navigate around each other if needed
Bots will now no longer fire at allies if theyre in front of their target
Knockback effects are now properly applied to bots at the start of the game before youre charging forward/the game has fully begun
Bots can now kick!
Bots can now be pushed by the player, will no longer push him away, and avoid running into him
Bots can now switch their target and attack behavior based on the situation and react more intelligently
UI
Overhauled the main menus look and layout
Changed base point spawn selection visuals
The respawn countdown is now more visible thanks to a darkened background
Updated ui visuals very slightly once again
The scoreboard will now scale consistently with different screen resolutions
Fixed item description not being displayed correctly in loadout selection anymore
Graphics
Fixed small smoke clouds staying behind after a fireballs impact
Reverted previous change to arrow visuals
Increased rock visual detail
The third person camera will no longer go inside objects for a short time after getting defeated
Gameplay
It is now easier to kick over enemies from behind
Fixed spear stabs, kicks and some other attacks not being able to hit ladders
Decreased camera movement when getting hit
Increased camera shake when blocking as it was too low after last updates scaling change
Audio
Kicking now makes a sound
Maps
Smoothed out pathway terrain up the hills on the map Shorebreak
Slightly modified spawn point positions and capture areas on all maps
Technical stuff
Updated from Unity 2021.3.11 to 2021.3.15 with potentially big performance improvements
Decreased overall bot weight
Increased horse weight and made individual limb weight more physically accurate
Fixed crouching and uncrouching not returning height to the exact original position which was the most noticeable at very low framerates
Made minor optimizations regarding checking the distance from the player
Made an optimization by moving OnGUI code (And removing
Source
Changelog.gg summarizes and formats this update. How we read updates.
