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Steam News9 December 20223y ago

Alpha 5 - The Bot Update

Huge improvements to bot behavior and performance have been made. Higher numbers of bots in the dozens and, on the most powerful computers, even in the low hundreds are possible now!

In this update7

Full notes

Full Dragonfield update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions23 changes3 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
changedHuge improvements to bot behavior and performance have been made. Higher numbers of bots in the dozens and, on the most powerful computers, even in the low hundreds are possible now! Bots will try to not fire arrows at their allies if they're in their way, and, oh, bots can kick now ;)
addedOverall, this update does not add new content, but aims to improve the cpu performance of the game as well as Bot behavior and intelligence. The next update, Alpha 6, will focus on graphics and gpu performance. The update after that, Alpha 7, will be the biggest update yet, but more on that in the future!
changedBotsUpdated ai decision making during combat, they will now more intelligently decide when to attack
removedBotsA target hitting an enemy with an attack after the target has been defeated (like an arrow still flying) will no longer make the enemy consider attacking that target lol
changedBotsBots will now notice you if you hit their shield with an arrow for example and consider attacking you if they arent already fighting
addedBotsArchers standing higher than their enemies can now attack them from a longer distance

Dragonfield changes

changedHuge improvements to bot behavior and performance have been made. Higher numbers of bots in the dozens and, on the most powerful computers, even in the low hundreds are possible now! Bots will try to not fire arrows at their allies if they're in their way, and, oh, bots can kick now ;)
addedOverall, this update does not add new content, but aims to improve the cpu performance of the game as well as Bot behavior and intelligence. The next update, Alpha 6, will focus on graphics and gpu performance. The update after that, Alpha 7, will be the biggest update yet, but more on that in the future!
changedUpdated ai decision making during combat, they will now more intelligently decide when to attack
removedA target hitting an enemy with an attack after the target has been defeated (like an arrow still flying) will no longer make the enemy consider attacking that target lol
changedBots will now notice you if you hit their shield with an arrow for example and consider attacking you if they arent already fighting

Huge improvements to bot behavior and performance have been made. Higher numbers of bots in the dozens and, on the most powerful computers, even in the low hundreds are possible now! Bots will try to not fire arrows at their allies if they're in their way, and, oh, bots can kick now ;)

Overall, this update does not add new content, but aims to improve the cpu performance of the game as well as Bot behavior and intelligence. The next update, Alpha 6, will focus on graphics and gpu performance. The update after that, Alpha 7, will be the biggest update yet, but more on that in the future!

Thanks to everyone that has wishlisted the game and left their feedback so far, there are more free updates coming! Check the bottom of this page for details! ~Vincent~

Bots

  • Updated ai decision making during combat, they will now more intelligently decide when to attack

  • A target hitting an enemy with an attack after the target has been defeated (like an arrow still flying) will no longer make the enemy consider attacking that target lol

  • Bots will now notice you if you hit their shield with an arrow for example and consider attacking you if they arent already fighting

  • Archers standing higher than their enemies can now attack them from a longer distance

  • Some miscellaneous fixes and improvements to bot ladder climbing behavior

  • Bots will now react to being attacked by their allies :(

  • Bots will now navigate around each other if needed

  • Bots will now no longer fire at allies if theyre in front of their target

  • Knockback effects are now properly applied to bots at the start of the game before youre charging forward/the game has fully begun

  • Bots can now kick!

  • Bots can now be pushed by the player, will no longer push him away, and avoid running into him

  • Bots can now switch their target and attack behavior based on the situation and react more intelligently

UI

  • Overhauled the main menus look and layout

  • Changed base point spawn selection visuals

  • The respawn countdown is now more visible thanks to a darkened background

  • Updated ui visuals very slightly once again

  • The scoreboard will now scale consistently with different screen resolutions

  • Fixed item description not being displayed correctly in loadout selection anymore

Graphics

  • Fixed small smoke clouds staying behind after a fireballs impact

  • Reverted previous change to arrow visuals

  • Increased rock visual detail

  • The third person camera will no longer go inside objects for a short time after getting defeated

Gameplay

  • It is now easier to kick over enemies from behind

  • Fixed spear stabs, kicks and some other attacks not being able to hit ladders

  • Decreased camera movement when getting hit

  • Increased camera shake when blocking as it was too low after last updates scaling change

Audio

  • Kicking now makes a sound

Maps

  • Smoothed out pathway terrain up the hills on the map Shorebreak

  • Slightly modified spawn point positions and capture areas on all maps

Technical stuff

  • Updated from Unity 2021.3.11 to 2021.3.15 with potentially big performance improvements

  • Decreased overall bot weight

  • Increased horse weight and made individual limb weight more physically accurate

  • Fixed crouching and uncrouching not returning height to the exact original position which was the most noticeable at very low framerates

  • Made minor optimizations regarding checking the distance from the player

  • Made an optimization by moving OnGUI code (And removing

Source

Steam News / 9 December 2022

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