In this update2
Full notes
Full Dragonfield update
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What changed
- Maps
- Gameplay
- Balance
Dragonfield changes
Alpha 9 is here, and with it comes a brand new destruction system, a new map called "Borderline" to try it out on, as well as a new gadget - the Explosive Barrel! Throw it into enemies or roll it down slopes. It starts to burn when it takes damage and explodes when it breaks! Secondly, I have fully overhauled fire, explosion, smoke and all impact effects to look more detailed and last longer. Fire now stay around after a fireball explodes so watch out! And last but not least, numerous changes to bot physics have been made, resulting in improved performance and responsiveness!
Alpha 9 was supposed to be the final free update before the Steam Early Access release, but I have decided to release another free Alpha version, Alpha 10 before that!
The Steam Early Access release, originally planned for last year has been delayed to later this year (2024). I want to make it as good as possible and add lots of awesome new things for you to enjoy!
Don't forget to wishlist and follow the game to get notified of further updates and releases!
Thanks for playing my game! -Vincent-
Gameplay
Check out the new gadget: An explosive barrel
Throw it or roll it down slopes into your enemies which might make them fall over
It will start to burn once it takes damage, when it breaks, it explodes!
Added destruction physics! Now, certain things can break when you attack them. What can be destroyed depends on the map
Check out the new destruction pysics on the new map "Borderline"
Wood can usually be broken with melee weapons, but things made of stone may require explosive weaponry or very strong impact force like the catapults coming to the Steam early access release
Destruction is very easy to add as its fully dynamic. Once modding is out you can make any object destructible in just a few seconds
Structural integrity can also be simulated, if all lower parts of a structure are broken, the top parts can collapse as well
Increased upwards force received from explosions
Crossbow projectiles now travel faster
Added a new setting to invert vertical flight controls (In preparation for dragons, there are no dragons... yet)
Added a new setting to change mouse sensitivity in vehicles or when fallen over
Changed collision with stairs and bridges on the map Gray Tower to be more accurate
Hitting an enemy from behind is now easier and will feel more consistent
Fixed hits from behind not calculating damage properly on ragdolled enemies. This was noticeable when kicking or using weapons like the spear or mace
Bots can now also make an enemy fall over if they're kicking it from behind, just like the player
Changed the ammunition boxes center of mass so it is less likely to fall over after throwing it
Updated the ammunition boxes description to inform about it also replenishing throwable gadgets (Like knives or fireballs) over time
Certain objects like first aid packs and ammunition boxes can now collide with ragdolled bots and vehicles
Increased throwing knife force and speed
The ballista is now controlled more directly and reacts to aiming instantly instead of slowly following it
Graphics
New and smooth smoke effects throughout the game
Fire has been overhauled completely featuring a new look as well as spreading behavior
It can also burn you and others, so watch out!
Smoke and embers are affected by wind too
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