Full notes
Full Dragonfield update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Maps
- Balance
- Performance
Check out the new Morning Star weapon and enhancements to melee combat in the free Alpha 3 update for Dragonfield!
A new weapon has been added: The Morning Star! Use it in the newly enhanced melee combat to devastating results. Attack enemies with a heavy strike from behind to knock them out instantly!
Enemies can now get staggered! This interrupts their attacks for a moment and leaves them open for further attacks
A huge variety of impact effects have been added. Your sharp weapons now leave marks in the environment! Arrows create holes and even your kicks leave behind footprints.
Thanks to everyone that has wishlisted the game and left their feedback so far, there are many more free updates coming! ~Vincent~
As always, the Dragonfield Alpha is completely free, wishlist the upcoming Steam release of the beta and beyond here.
Full Changelog
UI
The damage direction indicator will now show you how much block damage you have taken, the bigger it is the closer you are to having your block broken
Maps: Shorebreak
The spawn camera has been moved to a more aesthetically pleasing position
A few more rocks have been added to the sides on the path up to A
Rocks are now less brown and more grey and have their contrast lowered which makes them appear cleaner
Weapons
Added a new weapon, the morning star. Hitting an enemy from behind will make them fall over. Bonk!
Gameplay
Melee attacks can now stagger enemies. This interrupts their attacks and makes them unable to attack for a short time. The chance to stagger them increases with the damage dealt.
Horses running into enemies will also stagger them
Kicking will stagger enemies too
Close explosions will stagger
Kicks from behind will now always have enemies fall over
Increased player protection from falling over after getting hit by projectiles
Graphics and Animations
Changed third person shield block bash animations slightly
Overhauled one handed swords sprinting animations
Updated transitions from attacking to combat animations in first person to be smoother
Updated spear animations, light attacks are much faster now
Updated spear model slightly to make it look sharper
Made arrows getting stuck in things less likely to have an incorrect looking position or rotation
Melee environment hit impact effects that are based on the weapon used like slashes, stabs and scratches
Explosions leave burnmarks in the environment
Kicks leave footprints in the environment
Technical stuff
Updated Unity to 2021.3.10 which has provided potential cpu physics performance improvements
Fixed dropped/thrown one handed sword collision model to represent its length more accurately
Fixed camera rotation being very wrong when spawning, Im happy nobody had noticed that yet haha
Bots doing a block bash can now actually hit something with it lol
Impact forces now get applied to ragdolled knights. Wheee
Increased horse collision force. Wheeeee
Alpha 2.1 changes
Increased horse health
Made the A point on the map Gray Tower not be captureable from below
Fixed being unable to spawn on the beach side on the map Shorebreak
Another update, Alpha 4 is coming soon and will bring new gadgets and further gameplay changes and improvements!
Come and join the Dragonfield Discord server, everyone is welcome!
As always, the Dragonfield Alpha is completely free, wishlist the upcoming Steam release of the beta and beyond here.
Source
Changelog.gg summarizes and formats this update. How we read updates.
