Full notes
Full DichrowarMelee update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Fixes
- Maps
- Gameplay
- Performance
Development Progress Update
Week 9
This Week’s Progress
Focused on fixing multiple in-game issues, expanding the lost skill system, adding customizable difficulty options in Casual Mode, and optimizing art and UI.
A major update is planned for next week.
Bug Fixes
Fixed the issue where characters could continue playing with 0 HP.
Fixed the issue where Alt-clicking certain entries did not display explanations.
Fixed the automatic rebound problem in the combat data statistics dropdown.
Fixed misaligned Knight specialization IDs.
Fixed the issue where Precision Pumping Bow’s normal attack would infinitely chain.
Fixed the problem of no players appearing in the main battlefield.
Content Expansion & Adjustments
Expanded Lost Skill System
Chaos: Precision Misfire – After 15 attacks, deal 1.5 AD + 1 AP physical damage to a random target among the 3 most recent enemies.
Fictional: Zhang Li Niu Ma – Gain 20% of spell power as magic resistance for skill damage; gain 20% of attack as armor for normal attack damage; gain 20% of magic resistance as attack for normal attacks; gain 20% of armor as spell power when casting.
Oktoberfest – For every 10 beers consumed, the whole Dwarf team gains the “Beer Festival” buff (each stack grants 2% chance of free drinking, up to 49 stacks).
Casual Mode Difficulty Adjustments
Retains the original white/green tier bonus system, with 4 new customizable difficulty options:
Bounty – Gain extra gold for directly killing enemies.
Resilience – Recover a small amount of health every second.
Redemption Token – Start the game with one redemption token.
Specialization – Unlocks extra attribute bonuses for each class.
Archer Adjustments
Reduced early-game attack range, slightly increased late-game range.
Dungeon Adjustments
Lowered unlock requirements for Polar Scholar and Anti-Knight Captain dungeons.
New Player Tutorial Expansion
Added Chapter 3: “Characters & Skills” to the tutorial.
Game Optimizations
Optimized the key introduction interface.
Improved Tag display.
Enhanced ultimate skill effects for certain characters.
Improved shop display effects for character purchases.
Optimized background display after dungeon selection.
Currently in Development
Dwarf starting content (Beta branch playable).
Class Skill Boss Battle (10% progress).
Thank you to all players for your ongoing feedback and support. If you encounter any issues or have suggestions for improvements, please share them in the community.
Source
Changelog.gg summarizes and formats this update. How we read updates.
