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Steam News17 April 20262mo ago

Development Progress Update

Development Progress Update Week 6 This Week's Development Update This week focused on balancing the strength of equipment and character skills.

Full notes

Full DichrowarMelee update

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What changed

6 fixes4 additions11 changes0 removals
  • UI and audio
  • Balance
  • Fixes
  • Maps
  • Gameplay
  • Performance
addedWeek 9Focused on fixing multiple in-game issues, expanding the lost skill system, adding customizable difficulty options in Casual Mode, and optimizing art and UI.
fixedWeek 9Fixed the issue where characters could continue playing with 0 HP.
fixedWeek 9Fixed the issue where Alt-clicking certain entries did not display explanations.
fixedWeek 9Fixed the automatic rebound problem in the combat data statistics dropdown.
fixedWeek 9Fixed misaligned Knight specialization IDs.
fixedWeek 9Fixed the issue where Precision Pumping Bow’s normal attack would infinitely chain.

Development Progress Update

Week 9

This Week’s Progress

  • Focused on fixing multiple in-game issues, expanding the lost skill system, adding customizable difficulty options in Casual Mode, and optimizing art and UI.

  • A major update is planned for next week.

Bug Fixes

  • Fixed the issue where characters could continue playing with 0 HP.

  • Fixed the issue where Alt-clicking certain entries did not display explanations.

  • Fixed the automatic rebound problem in the combat data statistics dropdown.

  • Fixed misaligned Knight specialization IDs.

  • Fixed the issue where Precision Pumping Bow’s normal attack would infinitely chain.

  • Fixed the problem of no players appearing in the main battlefield.

Content Expansion & Adjustments

Expanded Lost Skill System

  • Chaos: Precision Misfire – After 15 attacks, deal 1.5 AD + 1 AP physical damage to a random target among the 3 most recent enemies.

  • Fictional: Zhang Li Niu Ma – Gain 20% of spell power as magic resistance for skill damage; gain 20% of attack as armor for normal attack damage; gain 20% of magic resistance as attack for normal attacks; gain 20% of armor as spell power when casting.

  • Oktoberfest – For every 10 beers consumed, the whole Dwarf team gains the “Beer Festival” buff (each stack grants 2% chance of free drinking, up to 49 stacks).

Casual Mode Difficulty Adjustments

  • Retains the original white/green tier bonus system, with 4 new customizable difficulty options:

    • Bounty – Gain extra gold for directly killing enemies.

    • Resilience – Recover a small amount of health every second.

    • Redemption Token – Start the game with one redemption token.

    • Specialization – Unlocks extra attribute bonuses for each class.

Archer Adjustments

  • Reduced early-game attack range, slightly increased late-game range.

Dungeon Adjustments

  • Lowered unlock requirements for Polar Scholar and Anti-Knight Captain dungeons.

New Player Tutorial Expansion

  • Added Chapter 3: “Characters & Skills” to the tutorial.

Game Optimizations

  • Optimized the key introduction interface.

  • Improved Tag display.

  • Enhanced ultimate skill effects for certain characters.

  • Improved shop display effects for character purchases.

  • Optimized background display after dungeon selection.

Currently in Development

  • Dwarf starting content (Beta branch playable).

  • Class Skill Boss Battle (10% progress).

Thank you to all players for your ongoing feedback and support. If you encounter any issues or have suggestions for improvements, please share them in the community.

Source

Steam News / 17 April 2026

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