In this update11
Full notes
Full DichrowarMelee update
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What changed
- UI and audio
- Maps
- Performance
- Balance
- Fixes
- Gameplay
DichrowarMelee changes
Development Progress Update
Week 17
This Week’s Progress Update
Adjusted boss wave nodes across all stages. Added Stage III boss Forest Guardian at Round 18 along with corresponding rewards. Implemented background music, combat audio, and UI sound effects, with ongoing optimizations. Also fixed multiple issues related to combat resolution, character display, and skill modifier triggers. Improved codex filtering logic, character/equipment visual effects, and multilingual text consistency.
Content Expansion & Adjustments
Main Story – New Stage III Boss
Added Stage III boss Forest Guardian at Round 18. Players who defeat it can obtain characters, specializations, and other rewards.
Gameplay Progression Optimization
Stage I boss Nomadic Old King moved to Round 6.
Stage II boss Crystal Crab moved to Round 12.
New Game Music System
Added background music for the lobby and gameplay scenes, as well as combat and UI sound effects. Players can enable or disable audio in the settings menu. This system is still under ongoing improvement. Feedback is welcome in the community.
New Equipment Affixes
Weapon Technique Amplification: Attack affix pool; skills deal an additional 20 physical damage.
Thermal Resonance: Attack affix pool; skill damage increases temperature of targets in a heated state by 20°C.
Frost Resonance: Attack affix pool; skill damage decreases temperature of targets in a chilled state by 20°C.
Arcane Infusion: Bracer affix pool; skill damage deals additional 0.1 AP magical damage.
Annihilation Rune: Mage weapon affix pool; skill damage deals true damage equal to Double Cast / 4.
Bug Fixes
Fixed incorrect trigger logic for certain character skills and equipment affixes.
Fixed an issue where unlocked characters were not displayed correctly in the selection screen in the next run.
Fixed cases where characters disappeared after combat ended.
Fixed a bug where bosses fully recovered HP if both the player and boss died simultaneously.
Fixed cases where damage values could become negative.
Gameplay Improvements
Improved visual icons for certain characters and equipment.
Enhanced visual effects for several character attack skills.
Corrected translation errors in multiple languages.
Optimized filtering logic in the codex system.
In Development
Class Skill Boss Battles (40%)
Thank you for your continued feedback and support. If you encounter any issues or have suggestions for improvements, feel free to share them in the community.
Source
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