Full notes
Full DichrowarMelee update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Events
- Performance
Development Progress Update
Week 14
This Week's Development Progress
This week, we completed a full overhaul of the Codex system, adjusted the balance of several character skills, introduced three new armor items, and added a dedicated Rescue Dungeon for the Fallen Knight. We also fixed multiple bugs and improved loading performance as well as UI visuals.
Content Additions & Adjustments
Codex Overhaul
Added new filtering options to the Codex, allowing players to quickly search for equipment, traits, classes, factions, and more.
Fully redesigned and optimized the Codex UI.
Steam post imageSteam post image
Character Balance Changes
Wind Valley Ranger
Multishot has been reworked. It now fires a volley of arrows at the current target, dealing 50 + 0.2 AD + 0.2 AP Magic Damage.
During a battle, each cast increases the number of damage instances by 1, but reduces the base damage by 10 (up to a maximum reduction of 50 base damage).
Ael
New Level 9 Skill: High Viscosity
Each stack of Alpha Acid reduces the target's bonus Evasion by 1.5.
New Equipment
Desperado (Human Armor)
Lose 2% of maximum HP per second.
Each stack of Beanfolk grants 0.02 bonus Attack Speed and 0.2 bonus Evasion.
Wanderer (Dwarf Armor)
Reduces base Heat and Cold Resistance by 5.
Your next attack after drinking alcohol deals an additional 50 True Damage.
Dark Messenger (Elf Armor)
Wind Protection cooldown increased by 1 second.
While Wind Protection is active, attackers are inflicted with a 2-second source-less damage silence effect.
New Rescue Dungeon: Fallen Knight
Rescue II now features a new rescue target: Fallen Knight.
Successfully completing the rescue will unlock the Fallen Knight character.
Fallen Knight A Human Knight focused on high-risk, high-reward critical strikes. He sacrifices durability in exchange for powerful critical hits, while converting Critical Chance into additional damage and sustain. Combining explosive burst damage with survival under pressure, he excels at an extreme "fight fire with fire" playstyle while still offering some team support and self-preservation tools.
Bug Fixes
Fixed an issue where characters obtained later would not start at Level 1 after selecting three different races at the beginning of a run.
Fixed skill display alignment issues in the Skill Tree interface.
Fixed an issue where Knight specialization rewards were not granted after solo-clearing an S-rank dungeon.
Fixed an issue where the Royal Mage's ultimate ability, Apocalypse Blessing, was not functioning correctly.
Optimizations
Improved the display size of Tags on equipment.
Reduced stuttering when entering the game and switching maps.
Enhanced the layout, interaction flow, and visual presentation of Race and Class detail pages.
Currently in Development
Class Skill Boss Battles (40% Complete)
Thank you for your continued support and feedback. If you encounter any issues or have suggestions for improvement, please feel free to share them with us in the community.
Source
Changelog.gg summarizes and formats this update. How we read updates.
