In this update14
Full notes
Full DichrowarMelee update
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What changed
- UI and audio
- Maps
- Events
- Gameplay
- Balance
- Store
DichrowarMelee changes
Development Progress Update
Week 18
This Week's Development Progress
This week, we introduced the new Food currency system, added the Lanshield recruitment dungeon, updated the Shop and Main Story gameplay, and adjusted the Spearman skill tree and Main Story Boss balance. We also fixed multiple issues related to battle freezes, incorrect value displays, and performance stuttering, while continuing to improve audio, visual assets, and localization for a better overall gameplay experience.
Content Additions & Adjustments
New Currency: Food
Added a new currency: Food. Entering battle now consumes Food based on the number of characters deployed on each map. The more characters deployed, the more Food is consumed. Food can be obtained from Food Dungeons, and characters entering these dungeons do not consume Food.
Players now start each run with 64 Food.
The first character deployed on each map consumes no Food. Each additional deployed character consumes 1 extra Food.
Food Dungeon (P): Rewards 32 Food.
Food Dungeons (A/B/C/S): The first surviving character receives the base reward of 4/8/16/32 Food respectively. Each additional surviving character halves the reward, with a minimum reward of 1 Food.
Clicking the Food icon displays the Food cost for each map.
New Recruitable Hero in Recruitment II
Added the new recruitable hero Lanshield to the Recruitment II dungeon.
Lanshield: An Elven Shieldguard and a wind-element frontline dodge tank. She relies on Dodge to evade enemy attacks, grants powerful team-wide survivability after taking multiple hits, and counterattacks with AoE damage and life-stealing true damage whenever she successfully dodges. She excels as a frontline defender built around the Dodge mechanic.
Shop Changes
The Shop now refreshes only 2 random characters per run.
Main Story Progression & Starting Bonus Adjustments
After completing Round 30 of the Main Story, players can choose to end the run or continue into Endless Mode. In Endless Mode, all characters lose HP and Flesh each round, while characters defeated in battle lose additional amounts.
The number of starting character selections has been increased by 1.
4 Heroes of the Same Race: Future random starting hero selections are guaranteed to include one hero of that race. [Common Equipment] -1
3 Heroes of the Same Race: Gain one Green Armor selection and one Common Armor selection for that race. [Common Equipment] -2
3 Different Races: Newly obtained starting heroes are always Level 1.
4 Different Classes: Food +10
3 Different Classes: Food +5
4 Heroes of the Same Class: Gain one class specialization. [Common Equipment] -3
3 Heroes of the Same Class: Gain one Green Weapon selection for that class. [Common Equipment] -2
2 Heroes of the Same Class: Gain one Common Weapon selection for that class. [Common Equipment] -1
New Shortcut
Right-click to close windows.
Spearman Skill Adjustments
Adjusted the learning order and skill connections of the Spearman skill tree, and added several new skills.
Main Story Boss Balance
Rebalanced the overall strength of Main Story Bosses.
Bug Fixes
Fixed a battle freeze caused by an issue with the Royal Shield Cultivator skill logic.
Fixed incorrect damage dealt by the Spearman skill Signal Flag: Assault.
Fixed an issue where damage numbers could not be paused.
Fixed performance stuttering during battles.
Game Optimizations
Corrected various localization errors across multiple languages.
Improved in-game audio quality and sound playback.
Updated several equipment and character icons.
Improved the animation of resource value changes for Gold, Candy, and other resources.
Enhanced character attack visual effects.
In Development
Class Skill Boss Battles (40%)
Thank you for your continued support and feedback! If you encounter any issues or have suggestions for improvement, feel free to share them with us in the community.
Source
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