Full notes
Full DichrowarMelee update
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What changed
- Fixes
- Gameplay
- Balance
- Store
- Performance
Development Progress Update
Week 10
This Week's Development Update
This week, we launched the Dwarf Starting System, added several new Dwarf equipment items, fixed multiple issues, and fully optimized character effects, appearances, and skill tag displays.
Next week, we will fully optimize the game flow and introduce richer team composition options and gameplay features.
New Features
Dwarf Starting System
Introducing the all-new Dwarf Starting System, featuring six exclusive Dwarf characters, each with a unique brewery mechanic and dual build paths.
Bok Ice: Dwarf Knight Normal attacks deal additional damage and apply a cooling effect based on the unique Bok Intensity mechanic. Players can choose between a low-temperature crowd-control damage path or a high-frequency extra attack path. Serves as both a front-line damage dealer and the core of the cooling system in a Dwarf team.
Witt: Dwarf Priest Heals have a chance to grant the target Beer, which Witt can consume to provide extra healing, shields, or even resurrection. A key support for team survivability, and a vital source of Beer for the tavern system.
San Liao: Dwarf Mage Builds Fermentation stacks on enemies through skills and normal attacks, with dual casting layers and multi-stage magic damage enhancement options. Ultimate skill Lizardtail Cocktail deals AoE magic damage and can be shared with other Dwarves via Beer consumption, making it a reliable main damage source.
Pierson: Dwarf Gunner A tavern regular centered around Classic Strike, with paths for physical burst or magic-scaling sustain. High-tier skills include charge and knockback, making Pierson a versatile core damage dealer.
Ael: Dwarf Archer Builds Alpha Acid stacks on targets with normal attacks based on Decision Range, reducing attack speed. Players can choose to maximize acid stacks for direct damage or extend duration for extra attacks. Serves as a core ranged damage dealer.
Shitao: Dwarf Shieldbearer Uses Shitao Foam to build a mitigation and healing system. Provides shields, damage reduction, and cooldown reduction, while Beer consumption grants team buffs. A multifunctional front-line protector.
New Dwarf Equipment
Boiling Blood Armor: Dwarf armor; grants 1 layer of Boiling Blood after drinking, providing 0.3 additional attack speed for 3 seconds.
Bartender: Dwarf armor; drinking a beverage grants +8 double cast on the next skill.
Forger: Dwarf armor; provides attribute multipliers based on wearer’s class.
Tunnel Wall: Dwarf armor; +30 armor, -5 additional dodge.
Berserker Chain: Accessory; grants 0.2 attack speed when HP <50%, and 0.2 base attack speed when HP <25%.
Bug Fixes
Fixed missing equipment on some dungeon enemies.
Fixed shop character glow effect persisting across saves.
Fixed the inability to close the compendium.
Fixed Glacial Barrier not triggering for Polar Scholar.
Fixed game freeze when exiting the selection screen.
Game Optimization
Optimized score calculation screen at the end of Arena matches.
Optimized in-match display of flags thrown by gunners.
Optimized attack effects and appearances of Dwarves.
Optimized skill effects of Natural Envoy.
Optimized skill borders and tagged all skills.
In Development
Class Skill Boss Battle (10%)
Source
Changelog.gg summarizes and formats this update. How we read updates.
