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Steam News30 April 20262mo ago

Development Progress Update

Development Progress Update Week 8 This Week's Development Progress This week focused on optimizing the new player tutorial, expanding poison-based gameplay, adding new content, and balancing equipment and character ski

Full notes

Full DichrowarMelee update

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What changed

4 fixes2 additions10 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
  • Maps
  • Balance
  • Fixes
changedThis Week's Development ProgressThis week, we completed the overhaul of the starting character system, reward selection mechanism, mainline stage bosses, HP rules, and dungeon thresholds, while fixing multiple known bugs and optimizing UI and battle performance.
addedComplete Overhaul of Starting Character SelectionPlayers can now mix and match characters of different races at the start. Depending on the combination, additional bonuses are granted at the beginning of the game.
changedReward OptimizationWhen obtaining characters, specializations, and red equipment, three random rewards will be offered for players to choose from.
changedReward OptimizationSteam post imageSteam post image
addedNew Stage Bosses in MainlineStage bosses have been added on turns 5, 10, and 15— Nomad Old King . Successfully defeating them grants characters, specializations, and other rewards.
changedHP Mechanism OverhaulMaximum HP is now 20.

Development Progress Update

Week 10

This Week's Development Progress

  • This week, we completed the overhaul of the starting character system, reward selection mechanism, mainline stage bosses, HP rules, and dungeon thresholds, while fixing multiple known bugs and optimizing UI and battle performance.

New Features

Complete Overhaul of Starting Character Selection

  • Players can now mix and match characters of different races at the start. Depending on the combination, additional bonuses are granted at the beginning of the game.

Reward Optimization

  • When obtaining characters, specializations, and red equipment, three random rewards will be offered for players to choose from.

Steam post imageSteam post image

New Stage Bosses in Mainline

  • Stage bosses have been added on turns 5, 10, and 15— Nomad Old King. Successfully defeating them grants characters, specializations, and other rewards.

HP Mechanism Overhaul

  • Maximum HP is now 20.

  • Dungeon failure no longer deducts HP. Main battlefield failure deducts only 1 HP per loss.

Increased Dungeon Entry Thresholds

  • B Dungeon: Wins > 5

  • C Dungeon: Wins > 10

  • S Dungeon: Wins > 15

Bug Fixes

  • Fixed lag when clicking the statistics panel.

  • Fixed character misalignment after battle starts.

  • Fixed abnormal buff activation in casual mode.

  • Corrected the specialization task description for the Mage.

Game Optimizations

  • Improved enemy HP bar display from various perspectives.

  • Optimized the attack range of archers.

  • Optimized display of the highest-damage character in the team.

  • Improved text description for additional effects in casual mode.

  • Refined some button display details for better visual experience.

In Development

  • Class Skill Boss Battle (40% Complete)

Thank you to all players for your continued feedback and support! If you encounter any issues or have suggestions for improvements during your gameplay, please share them in the community.

Source

Steam News / 30 April 2026

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