In this update6
Full notes
Full Diabotical Rogue update
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What changed
- Gameplay
- Fixes
- Maps
- Performance
- UI and audio
Diabotical Rogue changes
Visual changes
The aim trainer platforms in the Hub have a new look.
Fixed an issue where the particle effects of penetrating projectiles would become invisible after hitting one player (for example with the bullet penetration upgrades of the Ironclad or the Heavy Sniper).
Maps
Removed duplicated asset files on all maps.
Hub Changes:
Cleanup on asset properties.
Collision fixes.
Performance
CPU load optimizations related to vegetation rendering.
Map editor
Wind settings on foliage props with alpha shadows now work.
Fixed an issue where entity names behind the camera were being rendered in front of the camera.
Added an “Add Trigger” in the Trigger editor which spawns an actiontrigger at the crosshair’s position.
Added a “Toggle edit play” in the Trigger editor which enables/disables actiontriggers from being triggered while in edit mode.
Interface and HUD
Fixed an issue resulting in the number of frags with different Suits being recorded incorrectly in the achievement progress.
Updated Latin American Spanish, Spanish from Spain translations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
