In this update6
Full notes
Full Diabotical Rogue update
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What changed
- Fixes
- Server
- UI and audio
- Gameplay
- Balance
- Performance
Diabotical Rogue changes
Visual changes
Fixed an issue where enemy and teammate suit colors were swapped.
Fixed an issue where projectiles appeared to continue flying through movable doors.
Fixed an issue when spectating where teammates behind walls had dark patches instead of a solid color.
Matchmaking and servers
In the Matchmaking menu the number of players currently playing or searching for each mode is now visible.
Fixed the team size setting of Pickup matches not being obeyed when it was lower than the mode’s default.
Interface and HUD
Fixed an issue with the menu becoming non interactable after crea\ting a map vote in a custom match.
Fixed an issue with the Crosshair-Sniper Zoom menu not working.
Changed the font of the round win/loss text.
When weapons have infinite ammo set, there is no longer a 999 ammo indicator below them in the HUD.
Weapons that aren’t currently selected now have a gray background in the HUD.
Gameplay
It’s now possible to zoom with the PnCR and Melee.
Fixed Tiny’s slam and uppercut gadgets doing damage during the Warmup phase.
Unlike previously reported, the Bouncy Nade upgrade is working correctly, it isn’t disappearing after first contact.
Modding
Fixed an issue with the team size setting in custom modes being reset when the mode was updated.
Performance and stability
Fixed a particles related crash.
Audio
Fixed the Revolver Cowboy Burst upgrade (enables secondary fire) being silent in first person.
Source
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