In this update4
Full notes
Full Diabotical Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Maps
- UI and audio
Diabotical Rogue changes
Gameplay
Fixed an issue causing players to sometimes not spawn when the Sudden Death period started in Wipeout.
Potential fix for an issue causing players to still be able to teleport to the other side of a wall when using the Chunk’s “Rocket Warp” upgrade for the Overload ability.
Maps
Optimization adjustments on all maps.
Updated the Reflection probes on all maps.
Map editor
Fixed the undo and redo functions when copying entities by holding Alt and dragging the cursor.
Fixed a bug where billboards disappeared in the editor.
Increased the speed of editor updates. Example: moving a rock in the Hub map (a_hub) is 10% faster.
The Terrain’s Foliage selection background is now white to be easier to see the darker foliage options.
Fixed a prefab loading crash.
Interface and HUD
Updated Brazilian Portuguese, German, Korean translations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
