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- Devoured Time
Mid Week Update
Mid Week updates will just happen when I have things I feel should be told earlier than the normal weekly update, so they might be random. A few things about the game info wise, If you were following its facebook page a…
Announcement1 changeMaps - Devoured Time
Weekly Update 3
Votes are in thus far and a slower more content filled update is what’s winning at this point. At this point I think it would be better to, that way there’s more to play in between updates. I still plan on shortening up…
Announcement1 changeMaps - Devoured Time
Vote Link
http://www.crackedpiston.com/survey-page.html Please vote here. If you have any issues voting message me.
Announcement - Devoured Time
Weekly Update 2
New assets have been acquired to help with the project. Currently all the systems assets are in the game, which include inventory, rts, building, multiplayer, and rpg system. While in they are still being worked on so t…
Store1 change - Devoured Time
Multiplayer
I have been playing around with multiplayer and with some new assets it’s looking like it will be possible much sooner than originally planned. So I spent some time thinking about this system and if I should implement i…
Store1 change - Devoured Time
Back
I'm back from my trip, so here’s the current schedule. I did some testing on systems, specifically multiplayer systems. I didn’t plan on implementing one yet but I found a really great system to build on. That being sai…
Announcement1 changeGameplay - Devoured Time
General Update
With my plan on being completely transparent during development I want to provide general updates not related to patches or builds. Things like sales, events, and other general topics will be covered in these updates. S…
Announcement - Devoured Time
Update 1.03
Test area changed to Sandbox since it will start to become more of a sandbox experience. Crafting Updates There are 30 items in the game, most are made or needed to make something. Next update I will add in a few enemie…
Store1 change - Devoured Time
Small Update
Just updated the idle/walk/run animations.
Announcement1 changeGameplay - Devoured Time
Status Update
While I mentioned updates would start off slow at first I still want remain transparent to what I'm doing, so I will post status updates on what I'm doing. I have been doing more advertisements and updating my websites…
Announcement1 changeGameplay - Devoured Time
Save Bug Fix
Fixed issued with saving and loading where you would would load under world. Fixed now, but old saves won't work anymore.
Announcement1 changeFix - Devoured Time
Update 1.02
Test area updated Bank, Vender, Blacksmith are buildings now. Loot chest by Blacksmith, testing highlight system. Cooking menu by interacting with Cooking Pot. Combat area test zone adding with test dummy. Cooked meat i…
Store1 change - Devoured Time
Update 1.01
Test area updated I - Inventory C - Character Tab - Slot Crafting Bank Cube, place items in and take out Standard Crafting Table, basic crafting Mace Recipe - 1 Wooden Handle, 5 Twine, 1 Mace Head Slot Layout oxo oxo oxo
Store1 change - Devoured Time
Update 1
Added new button on Main Menu screen "Test". If you want to test out systems as I implement them then you want to go here. This Test area will be a huge area for testing new and existing features. New Game and Load Game…
Announcement1 changeGameplay - Devoured Time
Update Time Frames
The first few updates will take longer and be more or less unsceduled. This is because I'm getting all the advertising, websites, and keys in order while working on the game. After I get that in order I will begin to re…
Announcement1 changeGameplay - Devoured Time
Events
I want to have events to make the the game development of Devoured Time fun so people that suggest things and are active in the game will get to help create content like side quest, items and weapons. Interested then pl…
Store1 change

