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Steam News11 July 201510y ago

Weekly Update 3

Votes are in thus far and a slower more content filled update is what’s winning at this point. At this point I think it would be better to, that way there’s more to play in between updates.

Full notes

Full Devoured Time update

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What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedVotes are in thus far and a slower more content filled update is what’s winning at this point. At this point I think it would be better to, that way there’s more to play in between updates. I still plan on shortening updates to every week when I get to the stage of adding content instead of systems. Thanks for those who participated in the survey, there will be more surveys to come. Progress is coming together, slowly but steady. I’ve taken in to account for all the feedback I’ve received and incorporated most if not all of it into the story. Also building is leading in the most excited system while multiplayer is leading in the least excited system. That’s works to as multiplayer wasn’t part of my original plan and will be getting much more love later in development. This week besides the story I continued to work on Chapter 1 of the main story. My goal is to get up to Chapter 5 before I update the game again. This will provide a great deal of content for everyone to play. These first 10 chapters serve as tutorials so it won’t take away from the main story at all. Coupled with this there’s also a collectable system for those of you who want to learn about this world I’m creating. While the first 10 chapters won’t feature a save while playing it will allow you to either manually exit during play at which time you can save, or after you complete the chapter you will be allowed to save. As these chapters are not meant to be too long, saving isn’t a factor for them, instead saving what you’ve collected it. This way you can read about the game and things you found whenever you view the chapters menu. I will add a detailed chapter’s breakdown soon, but I will say they all take place one the same map, they all will have at least 10 collectables, and all will teach you how to use the systems. As always thanks for your support.

Devoured Time changes

addedVotes are in thus far and a slower more content filled update is what’s winning at this point. At this point I think it would be better to, that way there’s more to play in between updates. I still plan on shortening updates to every week when I get to the stage of adding content instead of systems. Thanks for those who participated in the survey, there will be more surveys to come. Progress is coming together, slowly but steady. I’ve taken in to account for all the feedback I’ve received and incorporated most if not all of it into the story. Also building is leading in the most excited system while multiplayer is leading in the least excited system. That’s works to as multiplayer wasn’t part of my original plan and will be getting much more love later in development. This week besides the story I continued to work on Chapter 1 of the main story. My goal is to get up to Chapter 5 before I update the game again. This will provide a great deal of content for everyone to play. These first 10 chapters serve as tutorials so it won’t take away from the main story at all. Coupled with this there’s also a collectable system for those of you who want to learn about this world I’m creating. While the first 10 chapters won’t feature a save while playing it will allow you to either manually exit during play at which time you can save, or after you complete the chapter you will be allowed to save. As these chapters are not meant to be too long, saving isn’t a factor for them, instead saving what you’ve collected it. This way you can read about the game and things you found whenever you view the chapters menu. I will add a detailed chapter’s breakdown soon, but I will say they all take place one the same map, they all will have at least 10 collectables, and all will teach you how to use the systems. As always thanks for your support.

Votes are in thus far and a slower more content filled update is what’s winning at this point. At this point I think it would be better to, that way there’s more to play in between updates. I still plan on shortening updates to every week when I get to the stage of adding content instead of systems. Thanks for those who participated in the survey, there will be more surveys to come. Progress is coming together, slowly but steady. I’ve taken in to account for all the feedback I’ve received and incorporated most if not all of it into the story. Also building is leading in the most excited system while multiplayer is leading in the least excited system. That’s works to as multiplayer wasn’t part of my original plan and will be getting much more love later in development. This week besides the story I continued to work on Chapter 1 of the main story. My goal is to get up to Chapter 5 before I update the game again. This will provide a great deal of content for everyone to play. These first 10 chapters serve as tutorials so it won’t take away from the main story at all. Coupled with this there’s also a collectable system for those of you who want to learn about this world I’m creating. While the first 10 chapters won’t feature a save while playing it will allow you to either manually exit during play at which time you can save, or after you complete the chapter you will be allowed to save. As these chapters are not meant to be too long, saving isn’t a factor for them, instead saving what you’ve collected it. This way you can read about the game and things you found whenever you view the chapters menu. I will add a detailed chapter’s breakdown soon, but I will say they all take place one the same map, they all will have at least 10 collectables, and all will teach you how to use the systems. As always thanks for your support.

Source

Steam News / 11 July 2015

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