Full notes
Full Devoured Time update
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What changed
- Balance
I just wanted to give everyone an update on the games overhaul progress. Things are moving along, while slower than I wanted but moving never the less. All systems have been completed so now its just a matter of adding in the content (Quest, items, enemies etc). The main menu is complete along with the loading screens. Below is a short list of new features and possible features. • Multiple mini boss paths o Unlike the current version of the game you have a choice in how to handle mini boss fights. Nearly all mini bosses can be persuaded via conversation or avoided all together. • Armor & Weapon Combos o There are different armors and weapons you can equip that offer a range of different perks o Example: You can equip a piece of armor that absorbs enemy health if they hit you or a sword the causes enemies to bleed. • Weather & Time o Time persists through locations and besides looking nice it affects enemy spawns. o Night time is a bit more dangerous o Some enemies only spawn during day or night Those are a few changes in this new version all of which are in the version I’m working on now. Thanks again for everyone still interested in the game.
Source
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