HomeGamesUpdatesPricingMethodology
Steam News24 June 201511y ago

Multiplayer

I have been playing around with multiplayer and with some new assets it’s looking like it will be possible much sooner than originally planned.

Full notes

Full Devoured Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedI have been playing around with multiplayer and with some new assets it’s looking like it will be possible much sooner than originally planned. So I spent some time thinking about this system and if I should implement it in yet. After a week or so I decided it would benefit people that buy my game to have something to do while I work on the main game. Since I am developing this game alone it will take longer to get things done so in the meantime multiplayer will serve as a fun place for people to play together. So like the other systems it will be basic at this stage but functional. The first mode will be a horde like mode where you and some of your friends try to survive wave after wave of monster. It will contain some generic weapons found in shooters as well as some melee weapons. Again its early and later builds will move from ranged weapons to magic and many more melee weapons, but for now I will use the standard weapons. This will be for those that want to play with friends. I also will work on a point system where the highest scorer will win prizes in the form of items, creatures, and lore created by the winner for the main game. I have some more work to do on the multiplayer, mostly the online integration so as I get more done I will post in the Multiplayer forum section. Thanks again.

Devoured Time changes

addedI have been playing around with multiplayer and with some new assets it’s looking like it will be possible much sooner than originally planned. So I spent some time thinking about this system and if I should implement it in yet. After a week or so I decided it would benefit people that buy my game to have something to do while I work on the main game. Since I am developing this game alone it will take longer to get things done so in the meantime multiplayer will serve as a fun place for people to play together. So like the other systems it will be basic at this stage but functional. The first mode will be a horde like mode where you and some of your friends try to survive wave after wave of monster. It will contain some generic weapons found in shooters as well as some melee weapons. Again its early and later builds will move from ranged weapons to magic and many more melee weapons, but for now I will use the standard weapons. This will be for those that want to play with friends. I also will work on a point system where the highest scorer will win prizes in the form of items, creatures, and lore created by the winner for the main game. I have some more work to do on the multiplayer, mostly the online integration so as I get more done I will post in the Multiplayer forum section. Thanks again.

I have been playing around with multiplayer and with some new assets it’s looking like it will be possible much sooner than originally planned. So I spent some time thinking about this system and if I should implement it in yet. After a week or so I decided it would benefit people that buy my game to have something to do while I work on the main game. Since I am developing this game alone it will take longer to get things done so in the meantime multiplayer will serve as a fun place for people to play together. So like the other systems it will be basic at this stage but functional. The first mode will be a horde like mode where you and some of your friends try to survive wave after wave of monster. It will contain some generic weapons found in shooters as well as some melee weapons. Again its early and later builds will move from ranged weapons to magic and many more melee weapons, but for now I will use the standard weapons. This will be for those that want to play with friends. I also will work on a point system where the highest scorer will win prizes in the form of items, creatures, and lore created by the winner for the main game. I have some more work to do on the multiplayer, mostly the online integration so as I get more done I will post in the Multiplayer forum section. Thanks again.

Source

Steam News / 24 June 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.