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Steam News16 July 201510y ago

Mid Week Update

Mid Week updates will just happen when I have things I feel should be told earlier than the normal weekly update, so they might be random.

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Full Devoured Time update

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What changed

0 fixes0 additions0 changes1 removal
  • Maps
removedMid Week updates will just happen when I have things I feel should be told earlier than the normal weekly update, so they might be random. A few things about the game info wise, If you were following its facebook page and noticed its suddenly gone don’t worry that’s not a sign I’m stopping the game. Instead I decided to remove that from the long list of things I manage so I have more time to work on the game. I still have my website, steam will have the most up to date info, at least for now. Once I get the game to a place I’m comfortable starting to advertise again I will do so but until then I have more than enough things to do on the game. As I mentioned this first update will be quite large and is going to take longer than most updates, but I’m confident the wait will be worth it, content wise. While I don’t want to share to much as not to spoil it I will tell you about a few things that are in and working nice. There is now a completely dynamic weather system in the game which handles day/night cycles, temperatures, light/heavy rain, and thunder storms with lighting as well as snow to. The weather is random based on the month and %. This will be in the next update so look forward to that. The day/night cycle will go hand in hand with the farming system as well as the type of enemies that are out and about. I have a RTS system in play that handles battles with over 2000 units, which has some standard resource collecting and three types of units thus far. That won’t be in the next patch, but will follow soon. And building the most popular system is coming along. There are still a few bridges I need to gap before its ready, and since it’s the most popular I want to make sure it’s perfect so look out for more info on that as I work on it. Finally my progress, I am near the end of the first chapter, doing all the dialogue which is quite a bit. While it’s one of the smallest chapters it’s where I worked in the weather system so that made it longer. But all other chapters will already have that system so no extra time there. Also I had a few premade maps but they just didn’t fit what I wanted so I’m creating my own which takes quite a bit of time. Again thanks for your support and look out for the Weekly Update

Devoured Time changes

removedMid Week updates will just happen when I have things I feel should be told earlier than the normal weekly update, so they might be random. A few things about the game info wise, If you were following its facebook page and noticed its suddenly gone don’t worry that’s not a sign I’m stopping the game. Instead I decided to remove that from the long list of things I manage so I have more time to work on the game. I still have my website, steam will have the most up to date info, at least for now. Once I get the game to a place I’m comfortable starting to advertise again I will do so but until then I have more than enough things to do on the game. As I mentioned this first update will be quite large and is going to take longer than most updates, but I’m confident the wait will be worth it, content wise. While I don’t want to share to much as not to spoil it I will tell you about a few things that are in and working nice. There is now a completely dynamic weather system in the game which handles day/night cycles, temperatures, light/heavy rain, and thunder storms with lighting as well as snow to. The weather is random based on the month and %. This will be in the next update so look forward to that. The day/night cycle will go hand in hand with the farming system as well as the type of enemies that are out and about. I have a RTS system in play that handles battles with over 2000 units, which has some standard resource collecting and three types of units thus far. That won’t be in the next patch, but will follow soon. And building the most popular system is coming along. There are still a few bridges I need to gap before its ready, and since it’s the most popular I want to make sure it’s perfect so look out for more info on that as I work on it. Finally my progress, I am near the end of the first chapter, doing all the dialogue which is quite a bit. While it’s one of the smallest chapters it’s where I worked in the weather system so that made it longer. But all other chapters will already have that system so no extra time there. Also I had a few premade maps but they just didn’t fit what I wanted so I’m creating my own which takes quite a bit of time. Again thanks for your support and look out for the Weekly Update

Mid Week updates will just happen when I have things I feel should be told earlier than the normal weekly update, so they might be random. A few things about the game info wise, If you were following its facebook page and noticed its suddenly gone don’t worry that’s not a sign I’m stopping the game. Instead I decided to remove that from the long list of things I manage so I have more time to work on the game. I still have my website, steam will have the most up to date info, at least for now. Once I get the game to a place I’m comfortable starting to advertise again I will do so but until then I have more than enough things to do on the game. As I mentioned this first update will be quite large and is going to take longer than most updates, but I’m confident the wait will be worth it, content wise. While I don’t want to share to much as not to spoil it I will tell you about a few things that are in and working nice. There is now a completely dynamic weather system in the game which handles day/night cycles, temperatures, light/heavy rain, and thunder storms with lighting as well as snow to. The weather is random based on the month and %. This will be in the next update so look forward to that. The day/night cycle will go hand in hand with the farming system as well as the type of enemies that are out and about. I have a RTS system in play that handles battles with over 2000 units, which has some standard resource collecting and three types of units thus far. That won’t be in the next patch, but will follow soon. And building the most popular system is coming along. There are still a few bridges I need to gap before its ready, and since it’s the most popular I want to make sure it’s perfect so look out for more info on that as I work on it. Finally my progress, I am near the end of the first chapter, doing all the dialogue which is quite a bit. While it’s one of the smallest chapters it’s where I worked in the weather system so that made it longer. But all other chapters will already have that system so no extra time there. Also I had a few premade maps but they just didn’t fit what I wanted so I’m creating my own which takes quite a bit of time. Again thanks for your support and look out for the Weekly Update

Source

Steam News / 16 July 2015

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