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Steam News12 June 201511y ago

General Update

With my plan on being completely transparent during development I want to provide general updates not related to patches or builds. Things like sales, events, and other general topics will be covered in these updates.

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Full Devoured Time update

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changedWith my plan on being completely transparent during development I want to provide general updates not related to patches or builds. Things like sales, events, and other general topics will be covered in these updates. Sales have been slow but steady considering the stage of the game and my terrible advertising skills. Again thanks for everyone who got in at such an earlier time, I know the game is far from finished but with the feedback I have gotten so far its adding to a great foundation. I also want to talk about me, the developer. As I mentioned before it is just me and while I would love to say I'm the best at everything I can't. Using the Unity 3d allows me to pick up the assets I need to fill in for my lack of skill in certain areas. I hope to as sales continue, to have custom things created for Devoured Time. Mostly 3d models and animations are my weak points so that’s why the current art style is pretty unoriginal. But I feel that many developers focus on pretty graphics and art and less on systems and story. While I want great graphics, I would rather have a game that’s full of the systems I like with ok graphics to an amazing looking game that’s boring. Ok so you know I'm currently a solo developer, besides working on the game why else does that matter? Well updates and patches taken longer is a given, and that’s do to the fact that I still work M-F mid-day at a normal job. I don't have the ability to live for free with family or friends so the bills need paying. While slower development sucks, it’s not so bad when you think about it. I pay all my bills with money I’ve earned from my normal job leaving every cent I make on the game to go right back into the game. It’s also another reason why you don't have to worry about me quitting the project because I don’t have funds. As the game becomes more popular development will increase. The 13th of June through the 20th I will be out of town with no internet access so there will be no responses from me during that time. I will however be working on the game so development will continue. Thanks again for supporting the development of Devoured Time.

Devoured Time changes

changedWith my plan on being completely transparent during development I want to provide general updates not related to patches or builds. Things like sales, events, and other general topics will be covered in these updates. Sales have been slow but steady considering the stage of the game and my terrible advertising skills. Again thanks for everyone who got in at such an earlier time, I know the game is far from finished but with the feedback I have gotten so far its adding to a great foundation. I also want to talk about me, the developer. As I mentioned before it is just me and while I would love to say I'm the best at everything I can't. Using the Unity 3d allows me to pick up the assets I need to fill in for my lack of skill in certain areas. I hope to as sales continue, to have custom things created for Devoured Time. Mostly 3d models and animations are my weak points so that’s why the current art style is pretty unoriginal. But I feel that many developers focus on pretty graphics and art and less on systems and story. While I want great graphics, I would rather have a game that’s full of the systems I like with ok graphics to an amazing looking game that’s boring. Ok so you know I'm currently a solo developer, besides working on the game why else does that matter? Well updates and patches taken longer is a given, and that’s do to the fact that I still work M-F mid-day at a normal job. I don't have the ability to live for free with family or friends so the bills need paying. While slower development sucks, it’s not so bad when you think about it. I pay all my bills with money I’ve earned from my normal job leaving every cent I make on the game to go right back into the game. It’s also another reason why you don't have to worry about me quitting the project because I don’t have funds. As the game becomes more popular development will increase. The 13th of June through the 20th I will be out of town with no internet access so there will be no responses from me during that time. I will however be working on the game so development will continue. Thanks again for supporting the development of Devoured Time.

With my plan on being completely transparent during development I want to provide general updates not related to patches or builds. Things like sales, events, and other general topics will be covered in these updates. Sales have been slow but steady considering the stage of the game and my terrible advertising skills. Again thanks for everyone who got in at such an earlier time, I know the game is far from finished but with the feedback I have gotten so far its adding to a great foundation. I also want to talk about me, the developer. As I mentioned before it is just me and while I would love to say I'm the best at everything I can't. Using the Unity 3d allows me to pick up the assets I need to fill in for my lack of skill in certain areas. I hope to as sales continue, to have custom things created for Devoured Time. Mostly 3d models and animations are my weak points so that’s why the current art style is pretty unoriginal. But I feel that many developers focus on pretty graphics and art and less on systems and story. While I want great graphics, I would rather have a game that’s full of the systems I like with ok graphics to an amazing looking game that’s boring. Ok so you know I'm currently a solo developer, besides working on the game why else does that matter? Well updates and patches taken longer is a given, and that’s do to the fact that I still work M-F mid-day at a normal job. I don't have the ability to live for free with family or friends so the bills need paying. While slower development sucks, it’s not so bad when you think about it. I pay all my bills with money I’ve earned from my normal job leaving every cent I make on the game to go right back into the game. It’s also another reason why you don't have to worry about me quitting the project because I don’t have funds. As the game becomes more popular development will increase. The 13th of June through the 20th I will be out of town with no internet access so there will be no responses from me during that time. I will however be working on the game so development will continue. Thanks again for supporting the development of Devoured Time.

Source

Steam News / 12 June 2015

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