Update log
Full Devil Spire Falls update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Store
- Maps
As chosen by the Update Poll, the first part of the Bosses Update is up! It features 4 new Boss enemies, once for each Biome, spawning in the overworld, and maybe somewhere else? There's a lot of surprises this update too!
Changelog
4 new Bosses!
Idol: A heavy, huge, levitating construct of stone who is not only rock solid, but also a spell-casting machine! Its Ultimate summons Desiccated to attack you!
Ooze: A giant slime with two cores, four tentacles, and a nasty acid spill Ultimate!
Guardian (s): Two crystal golems with short range, a force barrier, and a mighty beam Ultimate!
Worm: A giant spiked catterpillar that's a master of ailments, is pretty fast, and can root you with its silk!
Added special powers to all Bosses!
Abomination: Regens 10 HP/s
Idol: Is levitating
Ooze: Deals damage if you come too close
Guardian: Always comes in two, with each having half life
Worm: Has an invulnerable catterpillar body that can cover it
Bosses that spawn in the ????? ????? now have ????? ?????
Now any Boss can spawn in the ????? ?????
Better hitboxes in general for Bosses
Better ticks and damage distribution of the Abomination's Ultimate
As per popular request, fully implemented the Third Person Camera! Press H to try it out
Creatures will now stop moving and only turn if the difference in facing direction is too high when chasing you
Better visuals for the outside of Forest Dungeons
Skeletons no longer have their (Dead) status exposed on the interaction prompt and container submenu
Buildings that are never supposed to be locked by NPCs, like Taverns, no longer are
Monster Spawners now only spawn a new one if less than 4 are on the field
Added accelerating sliders for Character Creation when using a keyboard or gamepad to move them
Fixed reversed controls for controlling Flight with a gamepad's analog sticks
Fixed more bugs with incorrectly UV-mapped clothes
Fixed excessively fast Athletics, and other movement Skills, levelling
Fixed using Lamps while Transformed causing them to dupe and bug the shortcuts bar out
Fixed often incorrect description text for Potion Items
Fixed incorrect map level display of Graveyards and Ruins Points of Interest
Other misc fixes and adjustments
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
