Devil Spire Falls
Steam News 20 March 20262mo ago

The Forest Update is LIVE

As chosen by the Update Poll, the Forest Update is up! It features a new dungeon type: Deep, dark Forests, full of new dangerous traps beautiful flora! Also included are a multitude of requested improvements, and a lot…

Update log

Full Devil Spire Falls update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions8 changes4 removals
  • Gameplay
  • Store
  • Balance
  • Workshop
  • UI and audio
  • Maps
addedAs chosen by the Update Poll, the Forest Update is up! It features a new dungeon type: Deep, dark Forests, full of new dangerous traps beautiful flora! Also included are a multitude of requested improvements, and a lot of fixes too.
addedChangelogNew Dungeon Type: Dense Forest! A dark, closed off labyrinth of wood filled with beasts that'll surely not be a walk in the park!
addedChangelogNew Traps, I mean Flora, I mean Forest dungeon Props! Mantrap and Ambrosia. I wonder what these innocuous plants do...
addedChangelogNew "Door": Vines! Not very durable, but may need a sharp sword to cut down!
addedChangelogAdded Utility Scrolls: Magic scrolls with pre-selected Effects non-Mages would need, like Flight, Escape, Magic Bag, Return to Town, etc. Dropping as utilities like arrows and torches, and sold in Item shops!
removedChangelogAbilities (Lv0 Spells) can no longer be taught to or forgotten by NPCs

As chosen by the Update Poll, the Forest Update is up! It features a new dungeon type: Deep, dark Forests, full of new dangerous traps beautiful flora! Also included are a multitude of requested improvements, and a lot of fixes too.

Changelog

  • New Dungeon Type: Dense Forest! A dark, closed off labyrinth of wood filled with beasts that'll surely not be a walk in the park!

  • New Traps, I mean Flora, I mean Forest dungeon Props! Mantrap and Ambrosia. I wonder what these innocuous plants do...

  • New "Door": Vines! Not very durable, but may need a sharp sword to cut down!

  • Added Utility Scrolls: Magic scrolls with pre-selected Effects non-Mages would need, like Flight, Escape, Magic Bag, Return to Town, etc. Dropping as utilities like arrows and torches, and sold in Item shops!

  • You can now lock the doors that lead into houses, to stop NPCs from coming in (or going out)

  • NPCs may now lock their doors if they're the last to leave, or if they go in while it's night

  • Doors to houses locked by NPCs have to be lockpicked just like other doors and containers

  • HP, MP and SP now also increase with your character level, at the same rate as spending stat points on their Attributes. This is an experimental change to remedy excessive amounts of one-shotting at the end game. PLease let us know what you think of it!

  • Abilities (Lv0 Spells) can no longer be taught to or forgotten by NPCs

  • Current Durability now also increases when you upgrade an Item. Have fun remembering to repair equipment every time you want to upgrade them. No, I won't slap a free repair to Upgrading because then Repairing becomes useless

  • Cut Impact to Force by 50% again. Stop complaining about it or I'll nerf it until you can no longer throw enemies even if you're a max level hulk with 999 STR kicking a level 1 mushroom

  • Flying (aka Levitating) characters now lose their levitation if they're knocked down/off-balance

  • If you have a stack of Tools (torches, pickaxes, etc.), they're now properly equipped/unequipped if you use them from the Shortcuts bar

  • Increased the delay on load before movable props can cause collision damage to NPCs

  • Now all characters, not just the player, get re-positioned to the entrance if they fall through the floor while inside

  • POIs and Landmarks are now properly shown in the HUD's minimap

  • Properly added POIs (Graveyards and Ruins) to the World Map, with their own icons! You can fast travel top them, unlike with Landmarks (Mountains and Special Biomes)

  • Put and Take All in Item Containers now only transfer the Items currently listed in the inventory (so accounting for tabs and filters)

  • Raised-Dead Bosses no longer enter Dungeons with you, and instead wait outside like Animal companions

  • Renamed the "Ruins" Dungeon type to "Shipwreck", as Ruins were implemented as POIs instead, to avoid confusion when asking NPCs about them

  • Replaced the effect of the Creative Spellmaking Skill Perk from giving a chance to not consume Gems, to allowing greater freedom in choosing spell properties, like Cast Time and Mana Cost, plus allowing Effects that last up to an hour

  • Replaced the sound effect for Kicks as it was the same as the Dodge one

  • Ruins can now also have all types of ItemContainers (like cabinets and coffins!)

  • Ruins in the Desert now use the Pyramid's Wall textures for a better look

  • Slightly better animations when using tools

  • The terrain in Swamps now transitions more nicely to the surrounding area

  • Trees no longer spawn in Graveyards, rocks do

Source

Steam News / 20 March 2026

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