Devil Spire Falls
Steam News 6 February 20263mo ago

The Fauna Update is LIVE

As chosen by the Update Poll, the first part of the Fauna Update is up! It features not only a massive list of significant fixes and improvements, but also, and more importantly, DOGGOS! Wolves. CHANGELOG New Content &…

Update log

Full Devil Spire Falls update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes6 additions8 changes5 removals
  • Gameplay
  • Balance
  • Store
  • Fixes
addedNew Content & FeaturesNew Animal: Wolves! Roaming the world in packs, or adopted into Settlements, these beautiful but deadly creatures are true carnivores, but can also be a big help if tamed, even if you cannot ride them (or can you?)
addedNew Content & FeaturesAdded missing NPC Ask text for Werewolves
addedNew Content & FeaturesAdded Time to Build to Building Menu's Construction description
addedNew Content & FeaturesAdded new protections against save data corrupttion, by Lucio
addedNew Content & FeaturesNew Lorebook by Lime: Meryl's Perils, describing some of the Mind Ailments
changedOptimizations & Balance ChangesMajor optimizations on resource and scene/object loading (including rollback on previous bad change to Gather Spots). Please report any issues that might pop up!

As chosen by the Update Poll, the first part of the Fauna Update is up! It features not only a massive list of significant fixes and improvements, but also, and more importantly, DOGGOS! Wolves.

CHANGELOG

New Content & Features

  • New Animal: Wolves! Roaming the world in packs, or adopted into Settlements, these beautiful but deadly creatures are true carnivores, but can also be a big help if tamed, even if you cannot ride them (or can you?)

  • Added missing NPC Ask text for Werewolves

  • Added Time to Build to Building Menu's Construction description

  • Added new protections against save data corrupttion, by Lucio

  • New Lorebook by Lime: Meryl's Perils, describing some of the Mind Ailments

Optimizations & Balance Changes

  • Major optimizations on resource and scene/object loading (including rollback on previous bad change to Gather Spots). Please report any issues that might pop up!

  • Halved the spawn rate of Temple Dungeons temporarily to even their number with the other location types

  • The crafting Skill experience gained per item created is now also dependent on the total value of materials used

  • Changed the FOV Option step to 1 instead of 5

  • Destroyed the Nomad Spires

Game Systems & Mechanics

  • Devil Spires are no longer marked as fully explored when they appear, and must be travelled to

  • The death of an Item or Animal's Owner now no longer launders them. This means that Items stolen from dead NPCs, or killing them after the crime, will no longer unmark them as stolen. Also, Bandits now no longer own the Items they carry

  • Eating a corpse can no longer skip the process of marking the deceased as dead to the world

  • All characters that are killed are now immediatelly marked as dead to the world

  • Your mount is no longer affected by the Spellcasting Skill Vortex/Pushback Perk (to be moved to a Ring power soon)

  • Signs and shop banners' texts now have a subtle outline to help their readability when the wood they're made of is too dark

Improvements

  • Slightly better distributed History text entries for years when generating worlds

  • Reduced the transparency of Building-place models to make positioning them easier

  • Other misc fixes and improvements

  • NPC & Animal Behavior

  • Increased the time, and its variance, between NPCs going inside houses while you're inside, and made sure they always walk forward when they enter

  • Fixed a bug that stopped Animals from gaining Disposition when eating dropped Items

  • Carnivore and Omnivore Animals won't attack living creatures to feed if they're owned by someone

  • Omnivore Animals now only have a chance to fight instead of flee when they encounter Monsters

  • Animals now notice when another of the same race is attacked, and react accordingly (fight or flight based on diet)

  • Animals are now way less tolerant of being attacked

  • Animals no longer run away or fight unconscious Monsters and Bosses

  • Fixed beasts power attack animations after the lunging part

  • Better hitboxes for Horses during knockdown->standup

  • Who owns the Animal is now shown in their Feed/Items Menu

  • Monsters can now detect you if you're a Goblin, but they'll simply choose to stare instead of attacking you on sight

Fixes

  • Fixed minor bug when hitting grasses and other non-collider objects with Gravity or Telekinesis Effects

  • Fixed specific bug that failed to delete Items, specially ones that spoil to nothing

  • Fixed broken meshes in Cave climb spaces

  • Fixed a snag that made Temple Dungeons smaller than intended by replacing Up or Down Rooms, that it doesn't use, with flat equivalents

  • Fixed the grave mistake of naming Vases Jars

  • Fixed half-incorrect names of places when creating Spells/enchanting

Source

Steam News / 6 February 2026

Open original