Full notes
Full Devil Spire Falls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
Devil Spire Falls changes
As chosen by the Update Poll, the Temple Update is up! There's so much new content packed in this new Dungeon type, spawning anywhere the other dungeons won't (except underwater), so hop right in! Featured are also a lot of improvements and additions that the players have long desired for...
CHANGELOG
NEW FEATURES & CONTENT
New Dungeon type: TEMPLES! Flat, flooded, wide and liminal. What more could you ask for?
New Crate-like GatherSpot: The famous, easily breakable JAR! Now spawning in Temples, Pyramids, and the houses of the wealthy!
New Item Container: Sarcophagus! Coffins of stone, full of items, but now devoit of their former occupants! Find them in Temples and, of course, Pyramids!
New Light: Gem Globes, providing good, colored light based on what gem you use to build them. You can't take the gem inside out!
GAMEPLAY BALANCE & CHANGES
Increased minimum and maximum size of Dungeons (except the Devil Spire), as per popular request!
Nerfed the Skill EXP gain of Peasantry, Survival, Mechanics, Stealth, Riding and Athletics
Nerfed the character Level Experience gained when levelling up Skills by 40%
Cut the Durability cost of playing Instrument Tools by 10x
Made it so the distance from other characters matters a lot for training Stealth, with the max being in the same room
Levels gained while transformed into a beast (past the maximum) can no longer be used to re-create characters of that level
Levelling up if you're above the maximum level will now stop you from gaining further levels
Monsters no longer sleep on their bed time when inside Buildings/Dungeons
Made it so Materials in Buildings are only spent if you can actually build it (so failing to build due to being in combat or in the air no longer consumes them)
NPCs now no longer sometimes teleport to doors when running away, and they also have to get closer to open them
Playing the Flute no longer causes the horse you're riding to flip out
USER INTERFACE & QUALITY OF LIFE
Changed the rounding of the HP and MP values in the interface (so HP is ceilled and MP is floored, to avoid confusion with Damage and Mana values)
Made the buffed Attribute text in the Status Menu gold if it took your Attribute to above 999 and was thus clamped
Added a Completed text to Quest descriptions that use that system, like Delivery ones
When you complete a Quest away from the giver, like giving the Letter in Delivery ones, a message now pops up informing that and to return to the giver
Changed the Quest text in the HUD to tell you to return to the giver if you already completed the Quest, instead of always showing the objective
Improved the Quest descriptions of targets in Cities to not mention them as "The CITYNAME", only "CITYNAME"
Resized the Tutorial Window so it covers more of the screen, and is more vertical
Sped up the zooming in and out of your character's face while editing their appearance in Character Creation when using the mouse wheel or the Q and E buttons
You can now press SPACE or ENTER twice to quickly move one item from a stack to a container in the Inventory, similar to how it works with gamepads
Better memory usage of Gather Spot (trees, rocks, etc.) audio resources. Please report any issues that may pop up!
WORLD GENERATION & LOCATIONS
Increased the minimun size of Worlds from 4km² to 9km² to avoid cramped Cities causing generation to fail
Made it so Cities can't spawn too close to one another, and Mountains
Improved the average-height calculations of Cities, so they now generate closer to the height of surrounding terrain
Made it so Cities always have an accessible path to their gateways
Roamers (a.k.a. Nomad Camps) that have their NPCs completely annihilated or deserted are now dismantled and will no longer roam around on unload and be counted as Roamers
Roamers now always count as 10% of the total World Generation progress bar
Abandoned houses now have chests with at most 2 items in them, and empty chests no longer spawn locked in them
Reduced the max number of characters in a Nomad camp from 8 to 6, to avoid too many of them causing excessive lag
FIXES
Fixed culled inside of Waistband Accessory Items
Fixed Party Members sometimes really wanting to climb behind you
Fixed a bug that caused selecting some effects in Equipment Enchantment and Spell Creation to sometimes crash the game
Fixed a minor bug that made it so the rotation/facing values of characters was incorrectly looped around
Fixed a bug that sometimes made you "undiscover" locations you already visited
Fixed inconsistencies on save/load with Roamer Nomad Camps props like their tents and bonfire
Other minor fixes and improvements
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
