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Steam News30 January 20266mo ago

The Temple Update is LIVE

As chosen by the Update Poll, the Temple Update is up! There's so much new content packed in this new Dungeon type, spawning anywhere the other dungeons won't (except underwater), so hop right in!

Full notes

Full Devil Spire Falls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions1 change0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
addedAs chosen by the Update Poll, the Temple Update is up! There's so much new content packed in this new Dungeon type, spawning anywhere the other dungeons won't (except underwater), so hop right in! Featured are also a lot of improvements and additions that the players have long desired for...
addedNEW FEATURES & CONTENT New Dungeon type: TEMPLES ! Flat, flooded, wide and liminal. What more could you ask for? New Crate-like GatherSpot: The famous, easily breakable JAR ! Now spawning in Temples, Pyramids, and the houses of the wealthy! New Item Container: Sarcophagus ! Coffins of stone, full of items, but now devoit of their former occupants! Find them in Temples and, of course, Pyramids! New Light: Gem Globes , providing good, colored light based on what gem you use to build them. You can't take the gem inside out!
changedGAMEPLAY BALANCE & CHANGES Increased minimum and maximum size of Dungeons (except the Devil Spire), as per popular request! Nerfed the Skill EXP gain of Peasantry, Survival, Mechanics, Stealth, Riding and Athletics Nerfed the character Level Experience gained when levelling up Skills by 40% Cut the Durability cost of playing Instrument Tools by 10x Made it so the distance from other characters matters a lot for training Stealth, with the max being in the same room Levels gained while transformed into a beast (past the maximum) can no longer be used to re-create characters of that level Levelling up if you're above the maximum level will now stop you from gaining further levels Monsters no longer sleep on their bed time when inside Buildings/Dungeons Made it so Materials in Buildings are only spent if you can actually build it (so failing to build due to being in combat or in the air no longer consumes them) NPCs now no longer sometimes teleport to doors when running away, and they also have to get closer to open them Playing the Flute no longer causes the horse you're riding to flip out
addedUSER INTERFACE & QUALITY OF LIFE Changed the rounding of the HP and MP values in the interface (so HP is ceilled and MP is floored, to avoid confusion with Damage and Mana values) Made the buffed Attribute text in the Status Menu gold if it took your Attribute to above 999 and was thus clamped Added a Completed text to Quest descriptions that use that system, like Delivery ones When you complete a Quest away from the giver, like giving the Letter in Delivery ones, a message now pops up informing that and to return to the giver Changed the Quest text in the HUD to tell you to return to the giver if you already completed the Quest, instead of always showing the objective Improved the Quest descriptions of targets in Cities to not mention them as "The CITYNAME", only "CITYNAME" Resized the Tutorial Window so it covers more of the screen, and is more vertical Sped up the zooming in and out of your character's face while editing their appearance in Character Creation when using the mouse wheel or the Q and E buttons You can now press SPACE or ENTER twice to quickly move one item from a stack to a container in the Inventory, similar to how it works with gamepads Better memory usage of Gather Spot (trees, rocks, etc.) audio resources. Please report any issues that may pop up!
addedWORLD GENERATION & LOCATIONS Increased the minimun size of Worlds from 4km² to 9km² to avoid cramped Cities causing generation to fail Made it so Cities can't spawn too close to one another, and Mountains Improved the average-height calculations of Cities, so they now generate closer to the height of surrounding terrain Made it so Cities always have an accessible path to their gateways Roamers (a.k.a. Nomad Camps) that have their NPCs completely annihilated or deserted are now dismantled and will no longer roam around on unload and be counted as Roamers Roamers now always count as 10% of the total World Generation progress bar Abandoned houses now have chests with at most 2 items in them, and empty chests no longer spawn locked in them Reduced the max number of characters in a Nomad camp from 8 to 6, to avoid too many of them causing excessive lag
fixedFIXES Fixed culled inside of Waistband Accessory Items Fixed Party Members sometimes really wanting to climb behind you Fixed a bug that caused selecting some effects in Equipment Enchantment and Spell Creation to sometimes crash the game Fixed a minor bug that made it so the rotation/facing values of characters was incorrectly looped around Fixed a bug that sometimes made you "undiscover" locations you already visited Fixed inconsistencies on save/load with Roamer Nomad Camps props like their tents and bonfire Other minor fixes and improvements

Devil Spire Falls changes

addedAs chosen by the Update Poll, the Temple Update is up! There's so much new content packed in this new Dungeon type, spawning anywhere the other dungeons won't (except underwater), so hop right in! Featured are also a lot of improvements and additions that the players have long desired for...
addedNEW FEATURES & CONTENT New Dungeon type: TEMPLES ! Flat, flooded, wide and liminal. What more could you ask for? New Crate-like GatherSpot: The famous, easily breakable JAR ! Now spawning in Temples, Pyramids, and the houses of the wealthy! New Item Container: Sarcophagus ! Coffins of stone, full of items, but now devoit of their former occupants! Find them in Temples and, of course, Pyramids! New Light: Gem Globes , providing good, colored light based on what gem you use to build them. You can't take the gem inside out!
changedGAMEPLAY BALANCE & CHANGES Increased minimum and maximum size of Dungeons (except the Devil Spire), as per popular request! Nerfed the Skill EXP gain of Peasantry, Survival, Mechanics, Stealth, Riding and Athletics Nerfed the character Level Experience gained when levelling up Skills by 40% Cut the Durability cost of playing Instrument Tools by 10x Made it so the distance from other characters matters a lot for training Stealth, with the max being in the same room Levels gained while transformed into a beast (past the maximum) can no longer be used to re-create characters of that level Levelling up if you're above the maximum level will now stop you from gaining further levels Monsters no longer sleep on their bed time when inside Buildings/Dungeons Made it so Materials in Buildings are only spent if you can actually build it (so failing to build due to being in combat or in the air no longer consumes them) NPCs now no longer sometimes teleport to doors when running away, and they also have to get closer to open them Playing the Flute no longer causes the horse you're riding to flip out
addedUSER INTERFACE & QUALITY OF LIFE Changed the rounding of the HP and MP values in the interface (so HP is ceilled and MP is floored, to avoid confusion with Damage and Mana values) Made the buffed Attribute text in the Status Menu gold if it took your Attribute to above 999 and was thus clamped Added a Completed text to Quest descriptions that use that system, like Delivery ones When you complete a Quest away from the giver, like giving the Letter in Delivery ones, a message now pops up informing that and to return to the giver Changed the Quest text in the HUD to tell you to return to the giver if you already completed the Quest, instead of always showing the objective Improved the Quest descriptions of targets in Cities to not mention them as "The CITYNAME", only "CITYNAME" Resized the Tutorial Window so it covers more of the screen, and is more vertical Sped up the zooming in and out of your character's face while editing their appearance in Character Creation when using the mouse wheel or the Q and E buttons You can now press SPACE or ENTER twice to quickly move one item from a stack to a container in the Inventory, similar to how it works with gamepads Better memory usage of Gather Spot (trees, rocks, etc.) audio resources. Please report any issues that may pop up!
addedWORLD GENERATION & LOCATIONS Increased the minimun size of Worlds from 4km² to 9km² to avoid cramped Cities causing generation to fail Made it so Cities can't spawn too close to one another, and Mountains Improved the average-height calculations of Cities, so they now generate closer to the height of surrounding terrain Made it so Cities always have an accessible path to their gateways Roamers (a.k.a. Nomad Camps) that have their NPCs completely annihilated or deserted are now dismantled and will no longer roam around on unload and be counted as Roamers Roamers now always count as 10% of the total World Generation progress bar Abandoned houses now have chests with at most 2 items in them, and empty chests no longer spawn locked in them Reduced the max number of characters in a Nomad camp from 8 to 6, to avoid too many of them causing excessive lag

As chosen by the Update Poll, the Temple Update is up! There's so much new content packed in this new Dungeon type, spawning anywhere the other dungeons won't (except underwater), so hop right in! Featured are also a lot of improvements and additions that the players have long desired for...

CHANGELOG

  • NEW FEATURES & CONTENT

    • New Dungeon type: TEMPLES! Flat, flooded, wide and liminal. What more could you ask for?

    • New Crate-like GatherSpot: The famous, easily breakable JAR! Now spawning in Temples, Pyramids, and the houses of the wealthy!

    • New Item Container: Sarcophagus! Coffins of stone, full of items, but now devoit of their former occupants! Find them in Temples and, of course, Pyramids!

    • New Light: Gem Globes, providing good, colored light based on what gem you use to build them. You can't take the gem inside out!

  • GAMEPLAY BALANCE & CHANGES

    • Increased minimum and maximum size of Dungeons (except the Devil Spire), as per popular request!

    • Nerfed the Skill EXP gain of Peasantry, Survival, Mechanics, Stealth, Riding and Athletics

    • Nerfed the character Level Experience gained when levelling up Skills by 40%

    • Cut the Durability cost of playing Instrument Tools by 10x

    • Made it so the distance from other characters matters a lot for training Stealth, with the max being in the same room

    • Levels gained while transformed into a beast (past the maximum) can no longer be used to re-create characters of that level

    • Levelling up if you're above the maximum level will now stop you from gaining further levels

    • Monsters no longer sleep on their bed time when inside Buildings/Dungeons

    • Made it so Materials in Buildings are only spent if you can actually build it (so failing to build due to being in combat or in the air no longer consumes them)

    • NPCs now no longer sometimes teleport to doors when running away, and they also have to get closer to open them

    • Playing the Flute no longer causes the horse you're riding to flip out

  • USER INTERFACE & QUALITY OF LIFE

    • Changed the rounding of the HP and MP values in the interface (so HP is ceilled and MP is floored, to avoid confusion with Damage and Mana values)

    • Made the buffed Attribute text in the Status Menu gold if it took your Attribute to above 999 and was thus clamped

    • Added a Completed text to Quest descriptions that use that system, like Delivery ones

    • When you complete a Quest away from the giver, like giving the Letter in Delivery ones, a message now pops up informing that and to return to the giver

    • Changed the Quest text in the HUD to tell you to return to the giver if you already completed the Quest, instead of always showing the objective

    • Improved the Quest descriptions of targets in Cities to not mention them as "The CITYNAME", only "CITYNAME"

    • Resized the Tutorial Window so it covers more of the screen, and is more vertical

    • Sped up the zooming in and out of your character's face while editing their appearance in Character Creation when using the mouse wheel or the Q and E buttons

    • You can now press SPACE or ENTER twice to quickly move one item from a stack to a container in the Inventory, similar to how it works with gamepads

    • Better memory usage of Gather Spot (trees, rocks, etc.) audio resources. Please report any issues that may pop up!

  • WORLD GENERATION & LOCATIONS

    • Increased the minimun size of Worlds from 4km² to 9km² to avoid cramped Cities causing generation to fail

    • Made it so Cities can't spawn too close to one another, and Mountains

    • Improved the average-height calculations of Cities, so they now generate closer to the height of surrounding terrain

    • Made it so Cities always have an accessible path to their gateways

    • Roamers (a.k.a. Nomad Camps) that have their NPCs completely annihilated or deserted are now dismantled and will no longer roam around on unload and be counted as Roamers

    • Roamers now always count as 10% of the total World Generation progress bar

    • Abandoned houses now have chests with at most 2 items in them, and empty chests no longer spawn locked in them

    • Reduced the max number of characters in a Nomad camp from 8 to 6, to avoid too many of them causing excessive lag

  • FIXES

    • Fixed culled inside of Waistband Accessory Items

    • Fixed Party Members sometimes really wanting to climb behind you

    • Fixed a bug that caused selecting some effects in Equipment Enchantment and Spell Creation to sometimes crash the game

    • Fixed a minor bug that made it so the rotation/facing values of characters was incorrectly looped around

    • Fixed a bug that sometimes made you "undiscover" locations you already visited

    • Fixed inconsistencies on save/load with Roamer Nomad Camps props like their tents and bonfire

    • Other minor fixes and improvements

Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

Source

Steam News / 30 January 2026

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