Devil Spire Falls
Steam News 23 January 20263mo ago

The Quest Update Part 2 is LIVE

As chosen by the Update Poll, the Quest Update part 2 is up! For our first content update of the year, we have a seemingly small, but very over-arching set of changes, fixes and expansions to Quests, which will be param…

Update log

Full Devil Spire Falls update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes5 additions12 changes7 removals
  • Gameplay
  • Store
  • UI and audio
  • Fixes
addedQuestsNew Quest Type: Delivery . Take a letter from one NPC to another, and don't you dare open it!
addedQuestsAdded Continuation Quests : Quests that are generated based on previous ones! For now, you get the classic "Kill who ordered the hit instead!" and "Deliver my letter back!" ones
addedQuestsQuests now accept multiple Item deliveries (like Items of the same type but different levels). Also added Quests that specifically ask for this, such as Collect Multiple Weapons and Throwing Weapons
removedQuestsThrowing Weapons are no longer accepted in Collect Weapon Quests... But are required for the ones that specifically ask for them
changedQuestsShortened the Quest Objective texts so they doesn't cramp the HUD so much
addedItems & InventoryNew Item: Letters ! Used for Delivery Quests. I wonder what could be written inside...

As chosen by the Update Poll, the Quest Update part 2 is up! For our first content update of the year, we have a seemingly small, but very over-arching set of changes, fixes and expansions to Quests, which will be paramount to implementing the larger Origin Quests later on! Also included are a lot more bug fixes and improvements reported and suggested by our growing community!

CHANGELOG

Quests

  • New Quest Type: Delivery. Take a letter from one NPC to another, and don't you dare open it!

  • Added Continuation Quests: Quests that are generated based on previous ones! For now, you get the classic "Kill who ordered the hit instead!" and "Deliver my letter back!" ones

  • Quests now accept multiple Item deliveries (like Items of the same type but different levels). Also added Quests that specifically ask for this, such as Collect Multiple Weapons and Throwing Weapons

  • Throwing Weapons are no longer accepted in Collect Weapon Quests... But are required for the ones that specifically ask for them

  • Shortened the Quest Objective texts so they doesn't cramp the HUD so much

Items & Inventory

  • New Item: Letters! Used for Delivery Quests. I wonder what could be written inside...

  • Cut the weight of Book Items (including Grimoires) by half

  • Picked up projectiles fired from enchanted ranged weapons will no longer be permanently enchanted with that weapon's effects

  • Workstations now consider all items of a type for their Material counts (so stolen and normal Gems and Ingots are both considered when using them). They also prioritize stolen and broken Items!

Characters & NPCs

  • Goblins no longer talk with you as if you are a monster, even if you are

  • NPCs no longer sheathe their weapons when staring at you if it wouldn't be adequade

  • Animals will now only not-eat edible Items given to them if they're not hungry and aren't a Party Member

  • Animals will no longer distract themselves while talking with you

  • NPCs now have effective Night Vision if they're a Vampire, Goblin or Werewolf

  • Better dialogue for when a guild attendant refuses to welcome you due to excessively low Disposition

  • Animals that are your party members now no longer ignore you, or run away (or fight you) if they have excessively low Disposition with you when you talk to them

  • Bandit dialogue for not-fighting you due to them failing a courage check now better shows they're scared

  • Item Service menus of NPCs now show their current Skill and Character level, to better judge what items they offer and how likely they are of producing them to you

Animals & Taming

  • Animals will now eventually stop Fleeing, if they pass a courage check

  • Removed the Hunger mechanic from Animals, as it was only relevant for taming, and not that much. Mostly irrelevant, but caused a lot of confusion

  • Unique pitches for Animal cries depending on the situation

World & Locations

  • Bosses now spawn more frequently in the overworld as Devil Spires fall

  • Improved how Devil Spires after the twelfth are named

  • Improved Interaction detection for the entrances of Dungeons

  • Improved and fixed how locations are marked as discovered

  • Better model for the outside of Pyramids

  • Improved the outside visuals of Caves

  • Improved the generation of Roamers while creating a world, and made it have a percentage in the progress bar

Skills & Mechanics

  • Nerfed the Stealing Skill Experience gain

  • Nerfed NPC Disposition gain from Surrendering

  • Nerfed Survival Skill Experience gain from eating/using Items

  • Slightly buffed the success rate of Item NPC Services, to offset their lowered Skill levels overall

  • Fixed the Pierce Perk of the

Source

Steam News / 23 January 2026

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