Devil Spire Falls
Steam News 17 January 20264mo ago

The Goblin Bug Fixing Update is LIVE

So after my two-week vacation, it seems the goblins have been running rampant and causing all sorts of bugs and problems. So this week we had to have a dedicated bug-fixing update, but rest assured next week the voted-f…

Update log

Full Devil Spire Falls update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

11 fixes5 additions1 change7 removals
  • Gameplay
  • Fixes
  • Balance
changedGoblinsAdjusted several animations for Goblinoids
fixedGoblinsFixed incorrect guide-line from the Throwing Skill Perk for Goblins
fixedGoblinsFixed the Goblins' Standing, Crouching/Sneaking and Lying/Crawling hitbox areas not being properly scaled for them
fixedGoblinsFixed the Goblin's Kick and Slam hitboxes' height and range
fixedGoblinsFixed the head scaling of all characters with extreme heights and weights
fixedGoblinsFixed the nose positioning of Goblins with different heights
Value50 to 75

So after my two-week vacation, it seems the goblins have been running rampant and causing all sorts of bugs and problems. So this week we had to have a dedicated bug-fixing update, but rest assured next week the voted-for content update will be done!

CHANGELOG

Goblins

  • Adjusted several animations for Goblinoids

  • Fixed incorrect guide-line from the Throwing Skill Perk for Goblins

  • Fixed the Goblins' Standing, Crouching/Sneaking and Lying/Crawling hitbox areas not being properly scaled for them

  • Fixed the Goblin's Kick and Slam hitboxes' height and range

  • Fixed the head scaling of all characters with extreme heights and weights

  • Fixed the nose positioning of Goblins with different heights

  • Fixed the shoot point of Spells for Goblins

  • Goblins can now properly swim at the surface of water

  • Goblins now have a unique speech tick like Felines and Reptilians, by replacing "u" vowels with "o"

  • Goblins now only get their illumination/darkness bonus when they're not completely illuminated

Monsters & Transformation

  • 2 new powers for Werewolves: Bite, similar to Vampires' Blood Suck, but quicker and not required for survival, and Howl, a free buff to Strength

  • Beastscourge and Bloodcurse now cancel each other

  • If you level while Transformed, you now get those Points even if you spent them while Transformed. As your Attributes are reset, but not your Level and Points

  • You are now set back to the max character level when you Transform back from a beast

NPC Behavior & AI

  • Bandits must now have over 75 Disposition with you before they stop attacking you on sight. From 50 to 75, they only have a lower chance of doing so

  • Fixed a bug that caused NPCs that use stairs to forget they were battling you

  • Fixed a bug that caused names inputted with the virtual keypad for gamepads in Character Creation to be ignored

  • Fixed bugs when trying to push animals and monsters through building gates, creating bugged NPCs inside/outside. You can no longer push Bosses inside or outside too

  • Fixed NPCs running in circles instead of away from the player in some Flee-action triggers

  • Monsters no longer fight each other if they're inside, even if they're not of the same race

  • Non-bandit NPCs now no longer start Patrolling instead of simply Wandering when they give up looking for you, and added extra dialogue to differentiate

  • NPCs can now use special "Kicks", like Pommel Strike and Shield Bash from their Skill Perks

  • NPCs now have unique dialogue when you talk to them as a Monster or Goblin

  • NPCs now more frequently use their special/power Attacks like Lunge, Cleave, Uppercut, etc. they know from Skill Perks

  • NPCs now no longer attack/run away from you if you're a monster or Goblin if they have at least 25 Disposition with you

  • NPCs no longer equip armor enchanted with Flight or Float Effects on their own

  • NPCs no longer interrupt/cancel their pointing action (like when asking for directions) to run away from you if you're a monster or goblin

  • Other Goblins now no longer run away or attack you if you're a Goblin or a Monster

  • Outcasts (mostly Merchants and Nomads) now no longer ignore the fact you're a Monster or a Goblin

  • Shopkeepers, Guards, Attendants and Managers no longer greet and detect you instantly on entering a building if it's not their work hours

Services & NPC Mechanics

  • An NPC may now critically fail or succeed a Steal Service with 1% chance each, either dying on the job, or giving you double the bounty!

  • Fixed some instances of horses dying repeatedly if they did so while being ridden by high Riding

Source

Steam News / 17 January 2026

Open original