Update log
Full Devil Spire Falls update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Performance
- UI and audio
As chosen by the Update Poll, the Winged Update is up! Featuring not one, but two completely unique new races for you to play as, and encounter in the world (rarely, as they're a difficult bunch)! Featured also is a massive list of fixes and improvements, to make space for more experimental changes coming next week!
CHANGELOG
New Features & Content
New playable and NPC race: AVIANS! Beautiful and proud birdmen with wings, talons, and an eagle head!
New playable and NPC race: FAIRIES! As small as you can imagine, with all the big pros and cons! Fly around freely and cause a mess, but don't get squished!
New Ability added to Werewolves: Call of the Night, costing 20 Mana, this power summons two wolves of the area's level to aid you for a minute
Gameplay & Balance Changes
Nerfed the increase in Spell power when adding a Negative Effect to self on creation
Cut the Skill experience gain of all armor Skills by half
Cut the Speechcraft, Bartering and Performance Skills' Experience gains
Cut the generation rate of all locations in the desert by half
Doubled the Durability cost of playing instruments
Halved the intensity of the enchantment visual effect on Equipment
Reduced the intensity of the Goblin Weight Perk (Lightweight Body) for Jump Height and Balance
Reduced the extra jump height from jumping out of water
Unicorns now appear with level 30 when encountered while travelling, as intended
Party Members now no longer commit friendly fire between each other (you still have to be careful!)
The Howl Ability of Werewolves now costs 10 Mana
The Shapeshift Ability of Werewolves now costs 1 Mana, but now actually plays a howling sound
Animal Equipment may now generate enchanted
You can now wait until Night in the Wait Menu
UI & Display Improvements
Better display of Disposition values based on if they're negative or positive (so no more Disposition at 99.9% showing up as 100% and causing confusion with recruiting NPCs, which is only at 100%)
"Pet" in the HUD when interacting with Wolves is now properly replaced with "Steal" if you'd steal it with your next pet
{Empty} now shows up in the HUD when looking at empty corpses or containers
Snapped the display value of intensity of Upgrade Effects
The Character Creation Screen now shows the actual values of subattributes, including racial and equipment bonuses/penalties
Adjusted the text and placement of elements in the Wait Menu
Better naming of the Transform, Hex, Fillup, Collect Liquid and Teleport Effects, specially in the Known Effects list
0 Mana Spells now don't show this 0 number in their shortcut slots
Added missing units to the Status Menu's subattributes window
Skill & Perk Changes
Replaced the Spellmaking Skill's Papermaking Perk with Counter Effect, which is now required to get the bonus from negative effects on self
You no longer need the Spellmaking Skill's Papermaking Perk to craft Blank Scrolls and Grimoires
Dungeon & World Generation
Made it so the corridors inside Pyramids are properly "plugged in" when they have no passage between their neighboring cells
Improved how the Pyramid Dungeon shows up in the Minimap (blocked passages between cells now show up properly)
Better code to detect the steepness/roughness of terrain to determine if a Settlement should generate there, and adjusted the generation rate of dungeons to make them even with them
Better spawn code for flying enemies in the overworld
Adjusted the randomization of appearance in Character Creation
Better code to port over as many of your Factions as possible when re-generating a world
Mountains
Source
