Devil Spire Falls
Steam News 13 February 20263mo ago

The Winged Update is LIVE

As chosen by the Update Poll, the Winged Update is up! Featuring not one, but two completely unique new races for you to play as, and encounter in the world (rarely, as they're a difficult bunch)! Featured also is a mas…

Update log

Full Devil Spire Falls update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes5 additions25 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
addedAs chosen by the Update Poll, the Winged Update is up! Featuring not one, but two completely unique new races for you to play as, and encounter in the world (rarely, as they're a difficult bunch)! Featured also is a massive list of fixes and improvements, to make space for more experimental changes coming next week!
addedNew Features & ContentNew playable and NPC race: AVIANS ! Beautiful and proud birdmen with wings, talons, and an eagle head!
addedNew Features & ContentNew playable and NPC race: FAIRIES ! As small as you can imagine, with all the big pros and cons! Fly around freely and cause a mess, but don't get squished!
addedNew Features & ContentNew Ability added to Werewolves: Call of the Night , costing 20 Mana, this power summons two wolves of the area's level to aid you for a minute
changedGameplay & Balance ChangesNerfed the increase in Spell power when adding a Negative Effect to self on creation
changedGameplay & Balance ChangesCut the Skill experience gain of all armor Skills by half

As chosen by the Update Poll, the Winged Update is up! Featuring not one, but two completely unique new races for you to play as, and encounter in the world (rarely, as they're a difficult bunch)! Featured also is a massive list of fixes and improvements, to make space for more experimental changes coming next week!

CHANGELOG

New Features & Content

  • New playable and NPC race: AVIANS! Beautiful and proud birdmen with wings, talons, and an eagle head!

  • New playable and NPC race: FAIRIES! As small as you can imagine, with all the big pros and cons! Fly around freely and cause a mess, but don't get squished!

  • New Ability added to Werewolves: Call of the Night, costing 20 Mana, this power summons two wolves of the area's level to aid you for a minute

Gameplay & Balance Changes

  • Nerfed the increase in Spell power when adding a Negative Effect to self on creation

  • Cut the Skill experience gain of all armor Skills by half

  • Cut the Speechcraft, Bartering and Performance Skills' Experience gains

  • Cut the generation rate of all locations in the desert by half

  • Doubled the Durability cost of playing instruments

  • Halved the intensity of the enchantment visual effect on Equipment

  • Reduced the intensity of the Goblin Weight Perk (Lightweight Body) for Jump Height and Balance

  • Reduced the extra jump height from jumping out of water

  • Unicorns now appear with level 30 when encountered while travelling, as intended

  • Party Members now no longer commit friendly fire between each other (you still have to be careful!)

  • The Howl Ability of Werewolves now costs 10 Mana

  • The Shapeshift Ability of Werewolves now costs 1 Mana, but now actually plays a howling sound

  • Animal Equipment may now generate enchanted

  • You can now wait until Night in the Wait Menu

UI & Display Improvements

  • Better display of Disposition values based on if they're negative or positive (so no more Disposition at 99.9% showing up as 100% and causing confusion with recruiting NPCs, which is only at 100%)

  • "Pet" in the HUD when interacting with Wolves is now properly replaced with "Steal" if you'd steal it with your next pet

  • {Empty} now shows up in the HUD when looking at empty corpses or containers

  • Snapped the display value of intensity of Upgrade Effects

  • The Character Creation Screen now shows the actual values of subattributes, including racial and equipment bonuses/penalties

  • Adjusted the text and placement of elements in the Wait Menu

  • Better naming of the Transform, Hex, Fillup, Collect Liquid and Teleport Effects, specially in the Known Effects list

  • 0 Mana Spells now don't show this 0 number in their shortcut slots

  • Added missing units to the Status Menu's subattributes window

Skill & Perk Changes

  • Replaced the Spellmaking Skill's Papermaking Perk with Counter Effect, which is now required to get the bonus from negative effects on self

  • You no longer need the Spellmaking Skill's Papermaking Perk to craft Blank Scrolls and Grimoires

Dungeon & World Generation

  • Made it so the corridors inside Pyramids are properly "plugged in" when they have no passage between their neighboring cells

  • Improved how the Pyramid Dungeon shows up in the Minimap (blocked passages between cells now show up properly)

  • Better code to detect the steepness/roughness of terrain to determine if a Settlement should generate there, and adjusted the generation rate of dungeons to make them even with them

  • Better spawn code for flying enemies in the overworld

  • Adjusted the randomization of appearance in Character Creation

  • Better code to port over as many of your Factions as possible when re-generating a world

  • Mountains

Source

Steam News / 13 February 2026

Open original