In this update10
Full notes
Full Devil Spire Falls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Maps
- Fixes
Devil Spire Falls changes
As chosen by the Update Poll, the Winged Update is up! Featuring not one, but two completely unique new races for you to play as, and encounter in the world (rarely, as they're a difficult bunch)! Featured also is a massive list of fixes and improvements, to make space for more experimental changes coming next week!
CHANGELOG
New Features & Content
New playable and NPC race: AVIANS! Beautiful and proud birdmen with wings, talons, and an eagle head!
New playable and NPC race: FAIRIES! As small as you can imagine, with all the big pros and cons! Fly around freely and cause a mess, but don't get squished!
New Ability added to Werewolves: Call of the Night, costing 20 Mana, this power summons two wolves of the area's level to aid you for a minute
Gameplay & Balance Changes
Nerfed the increase in Spell power when adding a Negative Effect to self on creation
Cut the Skill experience gain of all armor Skills by half
Cut the Speechcraft, Bartering and Performance Skills' Experience gains
Cut the generation rate of all locations in the desert by half
Doubled the Durability cost of playing instruments
Halved the intensity of the enchantment visual effect on Equipment
Reduced the intensity of the Goblin Weight Perk (Lightweight Body) for Jump Height and Balance
Reduced the extra jump height from jumping out of water
Unicorns now appear with level 30 when encountered while travelling, as intended
Party Members now no longer commit friendly fire between each other (you still have to be careful!)
The Howl Ability of Werewolves now costs 10 Mana
The Shapeshift Ability of Werewolves now costs 1 Mana, but now actually plays a howling sound
Animal Equipment may now generate enchanted
You can now wait until Night in the Wait Menu
UI & Display Improvements
Better display of Disposition values based on if they're negative or positive (so no more Disposition at 99.9% showing up as 100% and causing confusion with recruiting NPCs, which is only at 100%)
"Pet" in the HUD when interacting with Wolves is now properly replaced with "Steal" if you'd steal it with your next pet
{Empty} now shows up in the HUD when looking at empty corpses or containers
Snapped the display value of intensity of Upgrade Effects
The Character Creation Screen now shows the actual values of subattributes, including racial and equipment bonuses/penalties
Adjusted the text and placement of elements in the Wait Menu
Better naming of the Transform, Hex, Fillup, Collect Liquid and Teleport Effects, specially in the Known Effects list
0 Mana Spells now don't show this 0 number in their shortcut slots
Added missing units to the Status Menu's subattributes window
Skill & Perk Changes
Replaced the Spellmaking Skill's Papermaking Perk with Counter Effect, which is now required to get the bonus from negative effects on self
You no longer need the Spellmaking Skill's Papermaking Perk to craft Blank Scrolls and Grimoires
Dungeon & World Generation
Made it so the corridors inside Pyramids are properly "plugged in" when they have no passage between their neighboring cells
Improved how the Pyramid Dungeon shows up in the Minimap (blocked passages between cells now show up properly)
Better code to detect the steepness/roughness of terrain to determine if a Settlement should generate there, and adjusted the generation rate of dungeons to make them even with them
Better spawn code for flying enemies in the overworld
Adjusted the randomization of appearance in Character Creation
Better code to port over as many of your Factions as possible when re-generating a world
Mountains now no longer generate in the desert, and may do so closer to the world's edges
Houses may now be flooded if they generate below the water level, they're also always abandoned if so
Visuals, Animation & Audio
New unique animation for levitation, instead of reusing the swimming one
Louder Flap sound effect for Flight/Levitate/Float Effects
Clamped the bouncing of Items that are dropped in water
Added the Cap, Light Head Armor (Hat) to Craft Tables
Increased the attack hitbox of Wolves
Properly de-levelled a Transformed creature that levelled up due to the Spell's power when it transforms back after the Effect ends
Effect & Mechanics Tweaks
Levitate is now a Toggle Effect, which means that re-applying it removes it
Made Invisibility a Toggle Effect, and fixed incorrectly placed puff visual effect for when it runs out
Better code for Kicking in general, especially in regards to special "kicks" like Pommel Strikes and Shield Bashes' characteristics
Organization & Text
Reordered the racial perks of all races for better organization
Better descriptions for some racial Perks
Party Members ordered to Stay now stop moving if they were before
Bug Fixes
Fixed bug that caused horses to sometimes being stuck underground when you fast-travel riding them
Fixed bad hitbox for the Pyramid Dungeon's entrance
Fixed all missing instances of Hex possibly creating negative level creatures
Fixed a small misstype in a Lorebook
Fixed incorrect generation of Doors and Walls in the Pyramid Dungeon
Fixed minor bugs with time passing on Temporary Inventories (for services or tool harvesting)
Fixed ERROR Spells when learning them from NPCs
Fixed minor bugs with illumination calculation on newly entered areas
Fixed bug with sticky controls when placing Buildings
Fixed bug that made shortcuts to stacks of Lamps disappear on use
Fixed crashes when breaking Items that produce others when they break, like Potions and Bottles
Fixed bad interaction between Flight and Levitate
Fixed Goblins being missing from the shadows in World Generation
Fixed odd workings of the Absolute Control Acrobatics Skill Perk, as it was also slowing down swimming and levitation
Fixed some instances of Carry and Equip Weight Skill Perks for specific Items not working
Fixed Goblin hands not changing their texture when closed
Fixed excessive camera clipping of the player arms, especially for Goblins
Fixed excessively loud break sound effect
Fixed the positioning of Items that are Transformed into creatures when they spawn back, and fixed their saving and loading
Fixed bug to grind infinite Peasantry Skill exp by interacting with vases and crates without grabbing them
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
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