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Steam News20 February 20266mo ago

The Fairy Bug Fixing Update is LIVE

Got sick, so couldn't work on this week's community-voted Update, so did what I could and pushed this as a maintenance update, fixing a lot of the harsher bugs, especially with Fairies.

In this update1

Full notes

Full Devil Spire Falls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

35 fixes10 additions10 changes5 removals
  • Performance
  • Gameplay
  • Balance
  • Security
  • UI and audio
  • Store
fixedGot sick, so couldn't work on this week's community-voted Update, so did what I could and pushed this as a maintenance update, fixing a lot of the harsher bugs, especially with Fairies. Also, doing some experiments with the game's balancing and performance. Couldn't get all the bugs fixed, but please let us you know what you think of the experimental changes, at least!
changedCHANGELOGUpdated to Godot 4.6.1. Please let us know if this caused any issues for you
changedCHANGELOGImplemented the Big 3 Magic Nerfs. These are experimental changes to make Magic less broken, more balanced, less extreme, but ultimately more fun. If you think, after playtesting, that these changes were bad ones, please let us know so we can roll them back: 1 - The Magic Power subattribute from Intelligence now scales less , from (1x) to (0.5 + 0.5x), like how the Skill Learning subattribute currently is 2 - Magic Power now also increases the Mana Cost of Spells , like Physical Power increases the Durability and Stamina cost of Attacks 3 - Halved the power, and cost, scaling of Level 1~10 Spells
changedCHANGELOGReplaced the "Magic Whirlpool" Spellcasting Skill Perk With "Magic Balance", which makes it so Mana Cost doesn't scale with Magic Power, as it was before
changedCHANGELOGBosses and Beasts now properly benefit, if they have them, from the Spellcasting Skill Perks "Chargeable Spells" and "Magic Whirlpool" (this one being currently inaccessible). Mostly relevant for casting Spells while Transformed
removedCHANGELOGMore experimental changes, same deal as above: Let us know if you don't like them so we can roll them back: Doubled the material cost (Gems) to Enchant Equipment You can no longer offer Items while Bartering if the NPC is overencumbered, unless you have the below Skill Perk: Changed the effect of the Very Important Person Barter Skill Perk to allow you to offer Items even if the NPC is over weight. The previous effect of making the NPC offer you all their best Items is now always active.

Devil Spire Falls changes

fixedGot sick, so couldn't work on this week's community-voted Update, so did what I could and pushed this as a maintenance update, fixing a lot of the harsher bugs, especially with Fairies. Also, doing some experiments with the game's balancing and performance. Couldn't get all the bugs fixed, but please let us you know what you think of the experimental changes, at least!
changedUpdated to Godot 4.6.1. Please let us know if this caused any issues for you
changedImplemented the Big 3 Magic Nerfs. These are experimental changes to make Magic less broken, more balanced, less extreme, but ultimately more fun. If you think, after playtesting, that these changes were bad ones, please let us know so we can roll them back: 1 - The Magic Power subattribute from Intelligence now scales less , from (1x) to (0.5 + 0.5x), like how the Skill Learning subattribute currently is 2 - Magic Power now also increases the Mana Cost of Spells , like Physical Power increases the Durability and Stamina cost of Attacks 3 - Halved the power, and cost, scaling of Level 1~10 Spells
changedReplaced the "Magic Whirlpool" Spellcasting Skill Perk With "Magic Balance", which makes it so Mana Cost doesn't scale with Magic Power, as it was before
changedBosses and Beasts now properly benefit, if they have them, from the Spellcasting Skill Perks "Chargeable Spells" and "Magic Whirlpool" (this one being currently inaccessible). Mostly relevant for casting Spells while Transformed

Got sick, so couldn't work on this week's community-voted Update, so did what I could and pushed this as a maintenance update, fixing a lot of the harsher bugs, especially with Fairies. Also, doing some experiments with the game's balancing and performance. Couldn't get all the bugs fixed, but please let us you know what you think of the experimental changes, at least!

CHANGELOG

  • Updated to Godot 4.6.1. Please let us know if this caused any issues for you

  • Implemented the Big 3 Magic Nerfs. These are experimental changes to make Magic less broken, more balanced, less extreme, but ultimately more fun. If you think, after playtesting, that these changes were bad ones, please let us know so we can roll them back:

    • 1 - The Magic Power subattribute from Intelligence now scales less, from (1x) to (0.5 + 0.5x), like how the Skill Learning subattribute currently is

    • 2 - Magic Power now also increases the Mana Cost of Spells, like Physical Power increases the Durability and Stamina cost of Attacks

    • 3 - Halved the power, and cost, scaling of Level 1~10 Spells

  • Replaced the "Magic Whirlpool" Spellcasting Skill Perk With "Magic Balance", which makes it so Mana Cost doesn't scale with Magic Power, as it was before

  • Bosses and Beasts now properly benefit, if they have them, from the Spellcasting Skill Perks "Chargeable Spells" and "Magic Whirlpool" (this one being currently inaccessible). Mostly relevant for casting Spells while Transformed

  • More experimental changes, same deal as above: Let us know if you don't like them so we can roll them back:

    • Doubled the material cost (Gems) to Enchant Equipment

    • You can no longer offer Items while Bartering if the NPC is overencumbered, unless you have the below Skill Perk:

    • Changed the effect of the Very Important Person Barter Skill Perk to allow you to offer Items even if the NPC is over weight. The previous effect of making the NPC offer you all their best Items is now always active.

  • New method to optimize GatherSpots. Please let us know if it made performance, especially the overworld, better or not for you!

  • Adjusted the hitboxes of Slimes

  • Armor Skills' training now only considers damage and concussion up to your current HP, to avoid cheap exploits with extreme, but non-lethal, damage. They also no longer proc if the target is invincible

  • Armor/Defense is no longer ignored if you hit an unconscious character, so you must strip them of it if you want to maximize damage or minimize durability loss

  • Better general code for Item model loading, which mostly makes it so Enchanted Tools now have the magic visual effect

  • Better outline color for Sign Monuments, and made their Text wrap around if too long

  • Better ticks for the ui sliders, especially in the Options Menu

  • Changed the damage type of Avian Kicks to Piercing from Slashing

  • Dying now properly gets rid of all ailments, including magical ones

  • Enemies will no longer keep attacking excessively after getting Parried and you go out of range

  • Flying characters will now get closer to your eye height when chasing/following you

  • Made it so "Natural Invisibility" now costs 1 Mana per second it is active, with the new Siphon Effects

  • Moving while invisible now grants Stealth Skill Experience proportional to how invisible you are

  • NPCs no longer release their cast Spells if you're the target and are behind cover

  • Outline for the text of the sign outside Guild Halls

  • Replaced the Fairy's "Too Light for Noise" Perk with "Fairy Light"A new ability that provides light in exchange for Mana, 1 MP per second. The effect of the previous perk was added to the "Featherweight Body" one
  • Rescue Quests now create a rescuee of the same race as the Quest giver half the time

  • Safer code for calculating if you'll Dodge an Attack/Spell or not, with extra protections to not excessively train Dodging with Burn damage, or disregard training for certain types of dodges like the automatic one

  • Slightly better outline color for the text of the sign outside Simple Houses (Shops/Taverns)

  • Teleport and Return can now only target Characters and Items, as intended

  • The Closest/Ray Spell Projectile can now only targets Items and Characters

  • You can now move, pick up, and throw Chairs and Stools

  • You can now perform delay-actions (sleep, wait, travel, etc.) above ground, if you're levitating. Thus fixing the Fairies' incapacity of doing them

  • Fixed a bug when Items break in your hands and they're not Equipment not updating your combat stance

  • Fixed a bug where Talking with Party Members could bug their Action if the talk is interrupted by being damaged

  • Fixed and adjusted the visuals of walls in the Pyramid, don't stare at them too long!

  • Fixed Blast-projectile Spells sometimes shooting a static vertical projectile instead of a moving one

  • Fixed bugs with the colors of Avian Hair/Feathers/Head sometimes changing when other Avians are near

  • Fixed Bullet Projectiles using wood materials to repair or upgrade them

  • Fixed clipping, overlapping rooms in the Temple Dungeons

  • Fixed double adding of Fuel when using the Add Fuel button's shortcut in the Crafting Menu

  • Fixed equipped Scarves and Capes not properly scaling for Fairies

  • Fixed exponential multiplication of Crafting Skills' training when crafting multiple of the same Item

  • Fixed extremely low Attack for Javelin weapons (needs a world regen to apply)

  • Fixed getting Frozen or Paralysed at the exact perfect frame while attacking causing infinite hits to proc

  • Fixed imprecise calculation of Experience gain based on the Level of the defeated Character

  • Fixed incorrect usage of ";" in the Avian Race description in Character Creation

  • Fixed incorrect animation for Climbing as a Monster or Animal

  • Fixed incorrect code for comparing your weapons with the ones in containers (also applies to rings)

  • Fixed incorrect coloring of Monsters when transforming into them

  • Fixed incorrect counter for the number of people in a Faction (including you or not)

  • Fixed incorrect drawing/rounding of Disposition in the Barter Menu

  • Fixed incorrect height for the Light/Dark Self-Effect's object for Goblins and Fairies

  • Fixed incorrect skin color for Vampire NPCs

  • Fixed incorrect values for Height and Weight in the Status Menu, Recruit Submenu, and Character Creation's Lore window

  • Fixed incorrect voice pitch when toggling Autorun

  • Fixed Invisibility not making all limbs (like the nolse and hair) visually transparent

  • Fixed Nomads being able to move into abandoned Nomad camps, causing placement issues

  • Fixed not being able to enter/exit Combat mode freely as a Beast using the Sheathe action, which has been retolled just for them

  • Fixed odd water physics for Items dropped in it that are too light

  • Fixed random crashes when using the Shortcuts bar

  • Fixed shortcuts in the Status Menu not working if you're editing an Attribute value for Levelling Up

  • Fixed some bugs when passing time while transformed near other characters

  • Fixed Spell Projectiles that despawn due to distance or time hitting unintended targets

  • Fixed the hair and eyelids of some Monsters not hiding properly when you transform into them in first person

  • Fixed the Light Armor Near-Miss Perk triggering on levitating and swimming characters unintentionally

  • Fixed unnecessary hiding of Feline ears when in first-person

Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

Source

Steam News / 20 February 2026

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