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Steam News10 April 20264mo ago

Regular Update (experimental)

Experimental 1.0.17832 Changes Show "Move and Fire" stat in the tooltip for all weapon components Added "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars) Only show

In this update3

Full notes

Full Desynced update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes1 addition2 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Events
  • Workshop
changedChangesShow "Move and Fire" stat in the tooltip for all weapon components
addedChangesAdded "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars)
changedChangesOnly show durability boost with health component, not full amount
fixedFixesFix component overclock not being shown in the UI for components that don't use power (i.e. integrated weapon components)
fixedFixesKeep item requests of units that are being docked (i.e. in Repair Garage or Unit Teleporter)
fixedFixesFix for Set Logistics instruction changing settings you previous had enabled but disabled

Desynced changes

changedShow "Move and Fire" stat in the tooltip for all weapon components
addedAdded "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars)
changedOnly show durability boost with health component, not full amount
fixedFix component overclock not being shown in the UI for components that don't use power (i.e. integrated weapon components)
fixedKeep item requests of units that are being docked (i.e. in Repair Garage or Unit Teleporter)

Experimental 1.0.17832

Changes

  • Show "Move and Fire" stat in the tooltip for all weapon components

  • Added "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars)

  • Only show durability boost with health component, not full amount

Fixes

  • Fix component overclock not being shown in the UI for components that don't use power (i.e. integrated weapon components)

  • Keep item requests of units that are being docked (i.e. in Repair Garage or Unit Teleporter)

  • Fix for Set Logistics instruction changing settings you previous had enabled but disabled

  • Fix handling of memory arrays using coordinates with negative parts as identifiers in the "Loop Memory" instruction as well as the "Memory Viewer" window

  • Fix sub-behavior writing to an out parameter that is destined to write to a faction register not working

  • Count re-simulator challenge towards unlocking achievements

  • Reduce memory allocations done for each "item throw" animations

  • Modding: Don't fail startup if a Lua file is encoded as 'UTF-8 with BOM'

Reminder that Experimental is exactly that, back up your saves!

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Source

Steam News / 10 April 2026

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