Update log
Full Desynced update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Server
- Workshop
- Store
- Balance
Hello Operators,
Over the past weeks, multiple updates have been available on the Experimental branch, where many of you helped us test and shape them with your feedback.
We’ve now bundled all of these changes together, and they’re rolling out to the Main branch.
Thank you so much for your incredible support, especially around 1.0 launch, and for all the reviews you’ve already shared. It truly means a lot to us and helps the game reach more players.
If you haven’t left a review yet, we’d really appreciate it if you took a moment to share your thoughts on Steam.
[dynamiclink href="https://store.steampowered.com/app/1450900/Desynced/"]
Desynced 1.0.17789
Additions
Add English spoken audio to all dialogue lines by ELAIN and HIGGS
Add a button next to text blocks with spoken dialogue in the codex to replay the audio
Support pause button and space bar during replay playback
Added button to add integrated component on robot units
Show extra popup button on logistics network button for unit selection
With multiple units selected, show count of each component and also list components without registers
Add hotkey to step one tick of the game simulation (bound by default to Ctrl+SpaceBar)
Add "Charge Time" to tooltips for various components (weapons, repair, scan/hack tools)
Add consumed item to tooltips for various components (Crystal Power and alike)
For every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tick
Use the number on the Store register as the minimum stack amount that needs to exist until an outgoing order is made
Show a reason in the in-game menu when achievements are unavailable (due to game mods or when running in mod-development mode)
Support mouse wheel and add +/- buttons to coordinate fields in the "World" tab of the register selection
Allow inputting multi-line descriptions on behaviors and blueprints (the editor still only shows the first line, but the tooltip when selecting a behavior/blueprint shows the full description)
When dragging from a register over an object on the map while holding Alt, store the coordinate into the register not the object's reference (similar to how Alt+right-click puts the coordinate into the Goto register)
Add hotkey for Relocate (bound to Period . by default)
Added missing image to Registers codex page
Show icon row with socket and item slot information on building/unit tooltips even without holding shift
Changes
Prevent Component Recycler component from consuming Deployers (to avoid losing Deployer content)
Selecting "Run On Selection" in the library will add an integrated behavior if it can
Added dark outline to text floating over the minimap
Slight damage reduction on Blight Turret component
Slight range reduction but damage over time effect increase on Plasma Turret
Reduce power use but increase range on radar function of Alien Scout and alien Sensor Spike as well as the Sensor Spike Component
Reduce visibility range of Alien Scout and alien Sensor Spike
Make behavior "Bitwise Op" apply the number while keeping the rest of the input value (instead of just returning a number)
Make hacked explorable buildings get attacked by enemies instead of them getting ignored
Allow a unit/building that has "Supply Items" disabled to pick up items of a recurring order from another unit/building that also has a recurring order of the same item (possible because having "Supply Items" disabled means the items won't forever be passed back-and-forth)
Avoid recurring orders getting carried out when they shouldn't if a regular order of the same item also exists
Update links for wiki/discord/QQ based on language
Increased default LOD for Ultra Video Settings
Increased Gigakaiju difficulty
Source
