In this update5
Full notes
Full Desynced update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Gameplay
- Balance
- Maps
- Store
Desynced changes
Hello Operators,
Over the past weeks, multiple updates have been available on the Experimental branch, where many of you helped us test and shape them with your feedback.
We’ve now bundled all of these changes together, and they’re rolling out to the Main branch.
Thank you so much for your incredible support, especially around 1.0 launch, and for all the reviews you’ve already shared. It truly means a lot to us and helps the game reach more players.
If you haven’t left a review yet, we’d really appreciate it if you took a moment to share your thoughts on Steam.
Desynced
Desynced 1.0.17789
Additions
Add English spoken audio to all dialogue lines by ELAIN and HIGGS
Add a button next to text blocks with spoken dialogue in the codex to replay the audio
Support pause button and space bar during replay playback
Added button to add integrated component on robot units
Show extra popup button on logistics network button for unit selection
With multiple units selected, show count of each component and also list components without registers
Add hotkey to step one tick of the game simulation (bound by default to Ctrl+SpaceBar)
Add "Charge Time" to tooltips for various components (weapons, repair, scan/hack tools)
Add consumed item to tooltips for various components (Crystal Power and alike)
For every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tick
Use the number on the Store register as the minimum stack amount that needs to exist until an outgoing order is made
Show a reason in the in-game menu when achievements are unavailable (due to game mods or when running in mod-development mode)
Support mouse wheel and add +/- buttons to coordinate fields in the "World" tab of the register selection
Allow inputting multi-line descriptions on behaviors and blueprints (the editor still only shows the first line, but the tooltip when selecting a behavior/blueprint shows the full description)
When dragging from a register over an object on the map while holding Alt, store the coordinate into the register not the object's reference (similar to how Alt+right-click puts the coordinate into the Goto register)
Add hotkey for Relocate (bound to Period . by default)
Added missing image to Registers codex page
Show icon row with socket and item slot information on building/unit tooltips even without holding shift
Changes
Prevent Component Recycler component from consuming Deployers (to avoid losing Deployer content)
Selecting "Run On Selection" in the library will add an integrated behavior if it can
Added dark outline to text floating over the minimap
Slight damage reduction on Blight Turret component
Slight range reduction but damage over time effect increase on Plasma Turret
Reduce power use but increase range on radar function of Alien Scout and alien Sensor Spike as well as the Sensor Spike Component
Reduce visibility range of Alien Scout and alien Sensor Spike
Make behavior "Bitwise Op" apply the number while keeping the rest of the input value (instead of just returning a number)
Make hacked explorable buildings get attacked by enemies instead of them getting ignored
Allow a unit/building that has "Supply Items" disabled to pick up items of a recurring order from another unit/building that also has a recurring order of the same item (possible because having "Supply Items" disabled means the items won't forever be passed back-and-forth)
Avoid recurring orders getting carried out when they shouldn't if a regular order of the same item also exists
Update links for wiki/discord/QQ based on language
Increased default LOD for Ultra Video Settings
Increased Gigakaiju difficulty
Allow bugs to attack shutdown units again
Reposition flyers on landing pad
Removed power requirement for health and visibility boosts
In tooltip show 4 stat rows without holding shift if there are only 4 in total
Designate flower constructions as buildings so they get detected by various components (weapons, repairers, etc.)
Make research done popup disappear after 30 seconds, also make it smaller and show it near the top of the screen
Include component overclocking and efficiency drops in calculation of remaining research duration
Change "Cancel Research" to "Remove from Queue" to remove the implication of losing research progress
Move the "Pause Research" button out of the details panel next to the research queue to better indicate that it pauses the entire queue
Prevent hacked human explorables from creating foundations around them when being relocated
Improve "Request Item" with multiple units selected to allow requesting amounts larger than one stack, allow selection of channel and creation of recurring requests
Added sections to codex on store order limiting and multiple item transporters
Adjusted descriptions for various items to give missing details
Disabled snow showing on top of "Flyer" and "Shuttle Bot" units
Default to "Friends Only" when hosting a multiplayer game
Adjusted metal ore node color on the minimap
Don't show "No combat unit selected" text
Adjusted night lighting
Add description to Beacon
Mention in anomaly particle description about extraction also related to magnifiers
Show debuff boosts for production tooltip in red instead of green
Include starter and discovery technologies in the list of selectable Information values (i.e. for "Loop Research Unlocks" behavior instruction)
Make radar filter registers ignore empty entries (i.e. radar will still scan if only the second filter is set)
Blight Power Generator component: Order 1 ahead so it can immediately be consumed, allow power generation while docked, clear orders when a bot moves and is not in the blight anymore
Make a relocation request that only changes the rotation of a building apply immediately
Prevent relocating a Drop Pod from creating foundations around it
Increase bug spawn cap limit based on number of factions
Alien unit Sentinel Tower starts disconnected from logistics network
Make terraformer components stop using power when not terraforming
Increased terraforming target values (so reverse terraforming takes longer afterwards)
Behaviors
Editor: Replace green-ish tint highlight of currently executing behavior instruction with a yellow box that moves along with the program execution
Add "Square Root" behavior instruction
Instruction "Count Slots": Support specifying a unit/building type instead of object reference
Instruction "Data type switch": Result "Unit Type" instead of "No Match" when querying a unit/building type
Instruction "Is Inside Logistics Network": Default to self if nothing is specified
Instruction "Get Item Info": Fix calculation returned for DPS of a weapon component
Instruction "Get Battery": Add Unit argument (to match "Check Battery" instruction)
Instruction "Get Battery": Add Current and Max output values
Instruction "Loop Producer Items": Add modes "Only Components", "Only Units" and rename "All Unlocks" to "Everything"
Instruction "Is Passable" fix to correctly detect coordinates in invisible but discovered areas that contain water or blocking plateau decorations as impassable
Instruction"Load Behavior" fix to support overwriting what is loaded in the the currently active behavior - Allow inputting multi-line comments on behavior instruction nodes
On behavior instruction arguments, distinctly allow inputting a fixed value that is just the number 0 (which for some instructions is different from a fully empty value, i.e. "Copy")
Up the instruction execution limit of unlocked behaviors from 1000 to 10000
Avoid logging an error when using the grid efficiency instructions on a docked unit
controller
Fix for coloring of input/outputs in behavior instruction help popup
Fixes
Updated a few ELAIN voice lines
Fix buttons overflowing on unit multi-selection view
Fix double clicking a bot blueprint with blueprint parameters just closing the production selection screen
Fix pressing "Clear" on the production selection screen not clearing and still accepting when a bot blueprint has been selected
Fix for Combine Register behavior instruction with 0 values
Updated Human Carrier 3D model to show higher details when zoomed out
Fix minimap issuing a move command to a location near the center of the screen when pressing the right mouse button, moving the mouse a tiny bit then releasing the button
Fix minimap showing a coordinate near the center of the screen instead of where the mouse is while dragging with the right mouse button
Fix "Buildings Built" milestone wrongfully including walls, foundations and gates
Don't allow placing two resource nodes next to each other with multiple Virus Duplicator in the same simulation tick (i.e. after pausing)
Fix for the Reforming Core component to work with the large, non-integrated Re-Simulator component
Show health bar of docked unit in inventory slot (instead of health of the garage building/unit)
Fix for trilobyte consume losing some rewards for some late game items
Fix Lua error getting logged when a bug enemy is damaged by a missile launcher whose unit has been destroyed since firing
Include boost in charge time calculation on tooltip
Give Random Coordinate some sane defaults
Don’t allow changing frame types when editing (e.g building to satellite)
Don’t show "Right Click to Investigate" when no units are selected
properly count all satellites launched, not just the first
Fixed missing backside of starter turret model
Fixes for Get Unit Info when getting sockets
Fix clicking on the register of a Deployer component with a captured hacked human explorable not working
Prevent additional output triangles sometimes being shown on seemingly random registers when there is a behavior that uses "Parameter Event" nodes
Fix multi blueprint preview with rotated buildings sometimes not show all buildings fully
Fix getting achievement on main menu for killing a gigakaiju
Make drones float over water not go under the water surface
Avoid drones doing a vertical jump when crossing over a 60x60 chunk border
In behavior editor, fix moving a node to a connection pin below not always working
In behavior editor, avoid creating an undo/redo step when a node is moved to where it already was
Fixed "Is Inside Logistics Network" behavior instructions to work with coordinates and seen units of other faction (use the coordinate to check your own network)
Removed unnecessary repeated radar images in codex
Prevent bot upgrade sites being created in the same tile as a building when a bot is upgraded while on top of a construction/upgrade site and a building exists in the tile to the right
Remove landscape collision queries for height testing unless near a cliff mesh (improve performance of bases with thousands of drones on screen)
Avoid recurring orders being considered for carrier assignment if the target is full (improve performance of bases with hundreds of recurring orders)
Various fixes for swarm mode and bug/hive spawning
Show missing repair component stats in the tooltip
Also open alien tech tree when hacking a console
Fix for human start to also unlock alien tech when picking up an artifact
Support "Mothership" radar filter in more places (i.e. "Base" tab in Command Center or match behavior instructions)
Avoid number on register appearing delayed when dragging from a register onto a location or object on the map
Use proper integrated component for boost effect calculation when looking at unit tooltip
Fix for some alien units being automatically connected to the logistics network
Tutorial fix for people who have already upgraded to 2s buildings before step 18
Fix for coordinates as keys in memory viewer
Make creating recurring orders limited by the total number of inventory slots, not the amount of free space currently available
Don't show integrated components as options for locking a storage slot to an item
Fix register UI flickering showing the old value after being changed when playing multiplayer
Fixes for the collision mesh of various bug types so mouse selection is easier Fix game crash when ending the game while the "Change Game Settings" screen is open with unsaved changes
Avoid potential game crash when the Steam lobby is getting recreated after it has disappeared and events from Steam arrive at a thread that isn't the main thread
When a behavior controller asks to move to a coordinate billions of tiles away and there is a large plateau cliff segment near the unit, avoid the game freezing for a very long time
Fix clicking on a register in versus scenario not working
— The Desynced Team
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