Desynced
Steam News 10 April 20261mo ago

Regular Update

Hello Operators, Over the past weeks, multiple updates have been available on the Experimental branch, where many of you helped us test and shape them with your feedback. We’ve now bundled all of these changes together,…

Update log

Full Desynced update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes11 additions10 changes1 removal
  • UI and audio
  • Gameplay
  • Server
  • Workshop
  • Store
  • Balance
addedAdditionsAdd English spoken audio to all dialogue lines by ELAIN and HIGGS
addedAdditionsAdd a button next to text blocks with spoken dialogue in the codex to replay the audio
addedAdditionsAdded button to add integrated component on robot units
changedAdditionsShow extra popup button on logistics network button for unit selection
addedAdditionsAdd hotkey to step one tick of the game simulation (bound by default to Ctrl+SpaceBar)
addedAdditionsAdd "Charge Time" to tooltips for various components (weapons, repair, scan/hack tools)

Hello Operators,

Over the past weeks, multiple updates have been available on the Experimental branch, where many of you helped us test and shape them with your feedback.

We’ve now bundled all of these changes together, and they’re rolling out to the Main branch.

Thank you so much for your incredible support, especially around 1.0 launch, and for all the reviews you’ve already shared. It truly means a lot to us and helps the game reach more players.

If you haven’t left a review yet, we’d really appreciate it if you took a moment to share your thoughts on Steam.

Desynced 1.0.17789

Additions

  • Add English spoken audio to all dialogue lines by ELAIN and HIGGS

  • Add a button next to text blocks with spoken dialogue in the codex to replay the audio

  • Support pause button and space bar during replay playback

  • Added button to add integrated component on robot units

  • Show extra popup button on logistics network button for unit selection

  • With multiple units selected, show count of each component and also list components without registers

  • Add hotkey to step one tick of the game simulation (bound by default to Ctrl+SpaceBar)

  • Add "Charge Time" to tooltips for various components (weapons, repair, scan/hack tools)

  • Add consumed item to tooltips for various components (Crystal Power and alike)

  • For every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tick

  • Use the number on the Store register as the minimum stack amount that needs to exist until an outgoing order is made

  • Show a reason in the in-game menu when achievements are unavailable (due to game mods or when running in mod-development mode)

  • Support mouse wheel and add +/- buttons to coordinate fields in the "World" tab of the register selection

  • Allow inputting multi-line descriptions on behaviors and blueprints (the editor still only shows the first line, but the tooltip when selecting a behavior/blueprint shows the full description)

  • When dragging from a register over an object on the map while holding Alt, store the coordinate into the register not the object's reference (similar to how Alt+right-click puts the coordinate into the Goto register)

  • Add hotkey for Relocate (bound to Period . by default)

  • Added missing image to Registers codex page

  • Show icon row with socket and item slot information on building/unit tooltips even without holding shift

Changes

  • Prevent Component Recycler component from consuming Deployers (to avoid losing Deployer content)

  • Selecting "Run On Selection" in the library will add an integrated behavior if it can

  • Added dark outline to text floating over the minimap

  • Slight damage reduction on Blight Turret component

  • Slight range reduction but damage over time effect increase on Plasma Turret

  • Reduce power use but increase range on radar function of Alien Scout and alien Sensor Spike as well as the Sensor Spike Component

  • Reduce visibility range of Alien Scout and alien Sensor Spike

  • Make behavior "Bitwise Op" apply the number while keeping the rest of the input value (instead of just returning a number)

  • Make hacked explorable buildings get attacked by enemies instead of them getting ignored

  • Allow a unit/building that has "Supply Items" disabled to pick up items of a recurring order from another unit/building that also has a recurring order of the same item (possible because having "Supply Items" disabled means the items won't forever be passed back-and-forth)

  • Avoid recurring orders getting carried out when they shouldn't if a regular order of the same item also exists

  • Update links for wiki/discord/QQ based on language

  • Increased default LOD for Ultra Video Settings

  • Increased Gigakaiju difficulty

Source

Steam News / 10 April 2026

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