Desynced
Steam News 9 April 20261mo ago

Regular Update (experimental)

Experimental 1.0.17781 Additions Add English spoken audio to all dialogue lines by ELAIN and HIGGS Add a button next to text blocks with spoken dialogue in the codex to replay the audio Support pause button and space ba…

Update log

Full Desynced update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions7 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Store
  • Workshop
addedAdditionsAdd English spoken audio to all dialogue lines by ELAIN and HIGGS
addedAdditionsAdd a button next to text blocks with spoken dialogue in the codex to replay the audio
addedChangesAdded dark outline to text floating over the minimap
changedChangesSlight damage reduction on Blight Turret component
changedChangesSlight range reduction but damage over time effect increase on Plasma Turret
removedChangesAllow a unit/building that has "Supply Items" disabled to pick up items of a recurring order from another unit/building that also has a recurring order of the same item (possible because having "Supply Items" disabled means the items won't forever be passed back-and-forth)

Experimental 1.0.17781

Additions

  • Add English spoken audio to all dialogue lines by ELAIN and HIGGS

  • Add a button next to text blocks with spoken dialogue in the codex to replay the audio

  • Support pause button and space bar during replay playback

Changes

  • Added dark outline to text floating over the minimap

  • Slight damage reduction on Blight Turret component

  • Slight range reduction but damage over time effect increase on Plasma Turret

  • Reduce power use but increase range on radar function of Alien Scout and alien Sensor Spike as well as the Sensor Spike Component

  • Reduce visibility range of Alien Scout and alien Sensor Spike

  • Make behavior "Bitwise Op" apply the number while keeping the rest of the input value (instead of just returning a number)

  • Make hacked explorable buildings get attacked by enemies instead of them getting ignored

  • Allow a unit/building that has "Supply Items" disabled to pick up items of a recurring order from another unit/building that also has a recurring order of the same item (possible because having "Supply Items" disabled means the items won't forever be passed back-and-forth)

  • Avoid recurring orders getting carried out when they shouldn't if a regular order of the same item also exists

Fixes

  • Fix minimap issuing a move command to a location near the center of the screen when pressing the right mouse button, moving the mouse a tiny bit then releasing the button

  • Fix minimap showing a coordinate near the center of the screen instead of where the mouse is while dragging with the right mouse button

  • Fix "Buildings Built" milestone wrongfully including walls, foundations and gates

  • Don't allow placing two resource nodes next to each other with multiple Virus Duplicator in the same simulation tick (i.e. after pausing)

  • Fix for the Reforming Core component to work with the large, non-integrated Re-Simulator component

  • Show health bar of docked unit in inventory slot (instead of health of the garage building/unit)

  • Fix for trilobyte consume losing some rewards for some late game items

  • Fix Lua error getting logged when a bug enemy is damaged by a missile launcher whose unit has been destroyed since firing

Reminder that Experimental is exactly that, back up your saves!

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Source

Steam News / 9 April 2026

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