In this update5
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Full Demon Hunt update
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Hello everyone, the time is almost here! Demon Hunt Early Access launches on July 30.
What changed
- Gameplay
- Balance
- Events
- Store
- UI and audio
Demon Hunt changes
You've been very supportive and patient, so thank you.
Here is what to expect from Early Access.
Weapons & Artifacts
I've added 4 new weapons to unlock, each with 3 evolutions as always.
I've removed the Physical and Energy weapon types and introduced 4 new types: Ember, Ion, Void, and Caustic.
These new weapon types can be further enhanced with new artifacts that unlock unique abilities to experiment with.
I've added 33 new artifacts, bringing the total to 60. Some of them unlock new combos based on your weapon’s damage type.
Bosses & Threat Levels
There are 3 new final bosses, each with their own threat modifiers and a new enemy type.
As you progress through each boss's threat levels, you'll unlock new rewards.
Items
I've reworked the Unique and Set Item abilities. Now there are 42 Unique Items and 12 Set Items.
Unique Items modify a specific evolution of a specific weapon. So every weapon evolution gets some new abilities through these Unique Items.
Set Items grant powers tailored to the End Boss you're hunting, each boss has a set that counters their abilities.
I also reorganized the Workbench screen to make it clearer and more flexible.
Mechas & Talent Trees
2 new mechas have been added, each with a modified sprint ability and its own talent tree.
These mechas also feature new health mechanics, like Barrier and Shield, to give you an edge.
I've redesigned the Talent Tree screen with updated visuals and reworked the mecha models.
Orbs
7 new orbs have been added, bringing the total to 20.
And you can unlock all of the Orb Slots, which is 16 in total.
I've upgraded design of Base, enemy shaders and added bunch of sound effects, visual effects, QoL and much more!
Check the new trailer on the store page if you didn't!
And also sorry for delaying the release of the game from Q2 and for the late announcement. I just needed a bit more time and wanted to be certain about what would be included in the release before making it official. I also removed the demo from the store page, as it had become quite outdated and I didn’t want it to mislead newcomers. Additionally, progress from the demo will be reset in the Early Access release.
I hope you like these new changes! Can't wait to share them with you finally.
Much love.
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