Full notes
Full Demon Hunt update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone new patch is here!
What changed
- Gameplay
- Balance
- Fixes
- Maps
Armory Artifact Slots
-The Armory now features dedicated Artifact Slots. Unlock them by discovering new artifacts, then drag and drop your favorites into the slots to carry their effects into every run. Each slot type provides a different passive bonus:
Frequency Slots (1 & 3): Artifacts placed here are significantly more likely to appear as options on the level-up screen.
Rarity Slots (2 & 4): Artifacts placed here will appear at a higher rarity when offered during a run.
Artifact Dps Bars
-Damage-dealing artifacts and Warden's Drone now have dedicated DPS Bars in gameplay and gameover screen.
-Fixed saved runs not loading up
-Fixed infinite Attraction Core and Unique Token drops from enemies
-Fixed Starting weapon rarity (Rare/Epic upgrade) not applying correctly
-Fixed Tendril not damaging small enemies in Willowmire (first biome)
-Fixed Tendril not applying caustic dammage properly
-Orb of Aid - Health Packs heal more - 2%/4%/6% => 3%/6%/9%
-Orb of Cause - Gain damage if you complete a wave with full health - 1%/2%/3% => 0.8%/1.6%/2.4%
-Orb of Cause - Gain damage if you complete a wave under 40% hp => 50% hp - 2%/4%/6% => 2.4%/4.8%/7.2%
-Orb of Salvage - Reduces Offering cost - 20%/40%/60% => 30%/60%/90%
-Orb of Vigor - Kills some of the demons alive when a boss fight starts - 15%/30%/45% => 30%/60%/90%
-Orb of Willing - Gain damage bonus while in Soulstone range - 10%/20%/30% => 25%/50%/75%
Source
Changelog.gg summarizes and formats this update. How we read updates.
