Full notes
Full Demon Hunt update
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Repeated intro
Hey everyone!
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
Demon Hunt changes
The second boss of the new biome is still a wall for most players, so I've made some nerfs to its moves. Let's see if it helps!
-Reduced intensity of some of Yuun's attacks (Second boss).
-Added a Delete Save File button to the Settings menu, available only from the Main Menu.
-Reduced the HP multiplier of enemies during the Endless phase.
-Fixed a bug where pressing the Endless Mode button input (LB) on the defeat screen would resume the game and make the player invincible for the remainder of the session.
-Fixed a bug where right-clicking after closing the inventory menu would equip/unequip an item.
-Fixed a bug where Spectre's full shield evasion bonus would stop working mid-run and not come back.
-Fixed Orb of Relief orange side description to correctly display the bonus as a percentage of max HP.
-Fixed enemies near the map border dropping items outside the border — they now always drop inside.
-Fixed a UI issue in biome selection screen in base for widescreen monitors.
-Made some fixes about the controller navigation on settings page.
-Dualsaber - Damage by rarity [+0, +2, +4, +6, +8, +10] => [+0, +2, +4, +6, +8, +12]
-Dualsaber - Base Area 10 => 12
-Dualsaber - Area Main [+0, +1, +2, +3, +4, +8] => [+0, +1, +2, +3, +4, +6]
-Dualsaber - Flame Damage 0.6 => 0.8
-Dualsaber - Flame Life 0.6 => 0.8
-Artifact Entroy - Regeneration Multiplier by rarity [2, 2.2, 2.4, 2.6, 2.8] => [2, 2.5, 3, 3.5, 4]
-Artifact Hardened Plates - Armor by rarity [10, 15, 20, 25, 30] => [20, 25, 30, 35, 40]
-Artifact Thorns - [100, 150, 200, 250, 300] => [200, 250, 300, 350, 400]
-Artifact Bloodlust - [10, 15, 20, 25, 30] => [15, 20, 25, 30, 35]
Source
Changelog.gg summarizes and formats this update. How we read updates.
