HomeGamesUpdatesPricingMethodology
Steam News7 May 20262mo ago

Deified 0.2.9: Synergy Fixes, Rewind Updates & Balance Adjustments

PATCH 0.2.9 A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.

In this update1

Full notes

Full Deified update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes0 additions2 changes0 removals
  • Fixes
  • Balance
  • Gameplay
fixedBUG FIXES & IMPROVEMENTSFixed bonuses granting free Reliquary rerolls
fixedBUG FIXES & IMPROVEMENTSFixed “kill 3 enemies at once with a trap” achievement
fixedBUG FIXES & IMPROVEMENTSFixed another case of Aslan last synergy not working on the first turn
fixedBUG FIXES & IMPROVEMENTSFixed the Brute synergy effect added in the previous patch not working properly
fixedBUG FIXES & IMPROVEMENTSFixed Tenet rewind charges not resetting correctly when the player has additional turns
fixedBUG FIXES & IMPROVEMENTSFixed Tenet rewind causing replayed Relics to enter cooldown

Deified changes

fixedFixed bonuses granting free Reliquary rerolls
fixedFixed “kill 3 enemies at once with a trap” achievement
fixedFixed another case of Aslan last synergy not working on the first turn
fixedFixed the Brute synergy effect added in the previous patch not working properly
fixedFixed Tenet rewind charges not resetting correctly when the player has additional turns

PATCH 0.2.9

A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.

BUG FIXES & IMPROVEMENTS

  • Fixed bonuses granting free Reliquary rerolls

  • Fixed “kill 3 enemies at once with a trap” achievement

  • Fixed another case of Aslan last synergy not working on the first turn

  • Fixed the Brute synergy effect added in the previous patch not working properly

  • Fixed Tenet rewind charges not resetting correctly when the player has additional turns

  • Fixed Tenet rewind causing replayed Relics to enter cooldown

  • Fixed AMRAK swapping health with allies that had less health instead of more

  • Fixed Quests being duplicated every time the Quest tab was opened

  • Fixed Mage bonus on unused Relics not resetting properly after use

  • First synergy effects of Assassin and Mage are now global class passives

  • Slightly increased KARMA and Mesis damage

  • Updated 3rd floor descriptions

We’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again for your support, and please keep sharing your thoughts.

Source

Steam News / 7 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.