HomeGamesUpdatesPricingMethodology
Steam News12 June 202624d ago

Deified 0.4.2: Wounds System, Performance Improvements & QoL

PATCH 0.4.2 Thank you once again to everyone playing Deified and sharing feedback.

In this update3

Full notes

Full Deified update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes1 removal
  • Performance
  • UI and audio
  • Balance
addedPATCH 0.4.2Thank you once again to everyone playing Deified and sharing feedback. This update focuses on performance, quality of life improvements and introduces a major change to survivability with the new Wound system.
changedPATCH 0.4.2As always, please continue sharing your feedback, especially regarding performance. We've made several optimizations, but we'd love to hear if you're still encountering issues.
changedBUG FIXESImproved game performance. Please let us know if you're still experiencing issues • Fixed boss kill times in the run summary when loading a run after defeating a boss • Fixed eyes appearing in front of the pendulum in Reliquaries • Barrels are no longer considered enemies
changedBALANCE & QOLReduced base Noise and added Cartographer upgrades to increase it • You will no longer fight in the same arena twice in a row • Added a cancel option when selecting a profile • Relic slots disabled by conditional restrictions now use a different visual than Relics on cooldown • Additional rooms generated after a boss fight by Library bonuses can no longer trigger fights and cannot be Reliquaries • Added "Highest Damage in a Single Hit" to the run summary • Archives can now be accessed through Sator’s profile during a run • Credits can now be accessed through the settings menu
removedNEW WOUND SYSTEMUnhealable Health has been renamed to Wounds • Damage taken can be healed for 3 turns • If not healed within that duration, it becomes a Wound • Wounds cannot be healed during combat • Wounds can be removed by visiting the Fountain • At the start of combat, Wounds heal up to half of your missing Health
changedNEW WOUND SYSTEMWe’re continuing to work on performance, balance and future content. Thank you again for your support.

Deified changes

addedThank you once again to everyone playing Deified and sharing feedback. This update focuses on performance, quality of life improvements and introduces a major change to survivability with the new Wound system.
changedAs always, please continue sharing your feedback, especially regarding performance. We've made several optimizations, but we'd love to hear if you're still encountering issues.
changedImproved game performance. Please let us know if you're still experiencing issues • Fixed boss kill times in the run summary when loading a run after defeating a boss • Fixed eyes appearing in front of the pendulum in Reliquaries • Barrels are no longer considered enemies
changedReduced base Noise and added Cartographer upgrades to increase it • You will no longer fight in the same arena twice in a row • Added a cancel option when selecting a profile • Relic slots disabled by conditional restrictions now use a different visual than Relics on cooldown • Additional rooms generated after a boss fight by Library bonuses can no longer trigger fights and cannot be Reliquaries • Added "Highest Damage in a Single Hit" to the run summary • Archives can now be accessed through Sator’s profile during a run • Credits can now be accessed through the settings menu
removedUnhealable Health has been renamed to Wounds • Damage taken can be healed for 3 turns • If not healed within that duration, it becomes a Wound • Wounds cannot be healed during combat • Wounds can be removed by visiting the Fountain • At the start of combat, Wounds heal up to half of your missing Health

PATCH 0.4.2

Thank you once again to everyone playing Deified and sharing feedback. This update focuses on performance, quality of life improvements and introduces a major change to survivability with the new Wound system.

As always, please continue sharing your feedback, especially regarding performance. We've made several optimizations, but we'd love to hear if you're still encountering issues.

BUG FIXES

  • Improved game performance. Please let us know if you're still experiencing issues • Fixed boss kill times in the run summary when loading a run after defeating a boss • Fixed eyes appearing in front of the pendulum in Reliquaries • Barrels are no longer considered enemies

BALANCE & QOL

  • Reduced base Noise and added Cartographer upgrades to increase it • You will no longer fight in the same arena twice in a row • Added a cancel option when selecting a profile • Relic slots disabled by conditional restrictions now use a different visual than Relics on cooldown • Additional rooms generated after a boss fight by Library bonuses can no longer trigger fights and cannot be Reliquaries • Added "Highest Damage in a Single Hit" to the run summary • Archives can now be accessed through Sator’s profile during a run • Credits can now be accessed through the settings menu

NEW WOUND SYSTEM

  • Unhealable Health has been renamed to Wounds • Damage taken can be healed for 3 turns • If not healed within that duration, it becomes a Wound • Wounds cannot be healed during combat • Wounds can be removed by visiting the Fountain • At the start of combat, Wounds heal up to half of your missing Health

We’re continuing to work on performance, balance and future content. Thank you again for your support.

Source

Steam News / 12 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.