What changed
1 fix2 additions1 change0 removals
addedPATCH 0.4.1Thank you again to everyone playing Deified and sharing feedback following the release of Ego. We’ve been carefully reading your comments, bug reports and balance discussions, and this update focuses on improving clarity, smoothing progression and fixing multiple issues introduced or highlighted by the previous patch.
fixedBUG FIXESFixed abilities reflected by Ego synergy not always calculating their orientation correctly • Fixed Karma boss and rewards appearing twice in the run summary • Fixed an issue where removing “Slowed” restored too many Movement Points • Fixed the “remove precision” slot modifier • Loading a run exited during the final boss reward screen now correctly ends the run
addedBALANCE & QOLMidas weapon no longer grants gold when killing summons • Clicking your weapon in the Village now opens the Arsenal • Heal synergy now uses current health as a tiebreaker for enemies at equal distance • Summoner synergy now also allows summons to walk through units • Added more boss reward screen variations to better explain first floor limitations • Ego’s Reliquary now has a unique background • Added a tutorial for camera movement and tactical mode • Death Defiances can now be purchased at the Fountain (requires a Cartographer upgrade) • Reduced Fountain costs • Finding an upgrade for your selected base weapon during a run now also upgrades it in your equipment • Added a new status effect for Midas immunity instead of using gold • Reduced the base attack range of the new Aslan Mage enemy
changedBALANCE & QOLWe’re continuing to work on your feedback and iterate on Ego and the rest of the game systems. Thank you again for all your support.
Deified changes
addedThank you again to everyone playing Deified and sharing feedback following the release of Ego. We’ve been carefully reading your comments, bug reports and balance discussions, and this update focuses on improving clarity, smoothing progression and fixing multiple issues introduced or highlighted by the previous patch.
fixedFixed abilities reflected by Ego synergy not always calculating their orientation correctly • Fixed Karma boss and rewards appearing twice in the run summary • Fixed an issue where removing “Slowed” restored too many Movement Points • Fixed the “remove precision” slot modifier • Loading a run exited during the final boss reward screen now correctly ends the run
addedMidas weapon no longer grants gold when killing summons • Clicking your weapon in the Village now opens the Arsenal • Heal synergy now uses current health as a tiebreaker for enemies at equal distance • Summoner synergy now also allows summons to walk through units • Added more boss reward screen variations to better explain first floor limitations • Ego’s Reliquary now has a unique background • Added a tutorial for camera movement and tactical mode • Death Defiances can now be purchased at the Fountain (requires a Cartographer upgrade) • Reduced Fountain costs • Finding an upgrade for your selected base weapon during a run now also upgrades it in your equipment • Added a new status effect for Midas immunity instead of using gold • Reduced the base attack range of the new Aslan Mage enemy
changedWe’re continuing to work on your feedback and iterate on Ego and the rest of the game systems. Thank you again for all your support.
PATCH 0.4.1
Thank you again to everyone playing Deified and sharing feedback following the release of Ego. We’ve been carefully reading your comments, bug reports and balance discussions, and this update focuses on improving clarity, smoothing progression and fixing multiple issues introduced or highlighted by the previous patch.
BUG FIXES
BALANCE & QOL
We’re continuing to work on your feedback and iterate on Ego and the rest of the game systems. Thank you again for all your support.